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Reply to UIKitCore -[UIResponder doesNotRecognizeSelector:] crashes since IOS 15.7
Same issue here, all on devices that run iOS 15.7. Both iOS and iPadOS. I never have so many crashes. I cannot find any reason why this should happen. Last Exception Backtrace: 0 CoreFoundation 0x180436288 __exceptionPreprocess + 220 (NSException.m:200) 1 libobjc.A.dylib 0x19916a744 objc_exception_throw + 60 (objc-exception.mm:565) 2 CoreFoundation 0x180513fc0 -[NSObject(NSObject) doesNotRecognizeSelector:] + 144 (NSObject.m:147) 3 UIKitCore 0x1837921f0 -[UIResponder doesNotRecognizeSelector:] + 296 (UIResponder.m:685) 4 CoreFoundation 0x1803cae98 ___forwarding___ + 1764 (NSForwarding.m:3577) 5 CoreFoundation 0x1803c9f70 _CF_forwarding_prep_0 + 96 (:-1) 6 CoreFoundation 0x1803c7834 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 28 (CFNotificationCenter.c:652) 7 CoreFoundation 0x180463fd4 ___CFXRegistrationPost_block_invoke + 52 (CFNotificationCenter.c:173) 8 CoreFoundation 0x1804371d0 _CFXRegistrationPost + 456 (CFNotificationCenter.c:199) 9 CoreFoundation 0x1803dd8ac _CFXNotificationPost + 728 (CFNotificationCenter.c:1147) 10 Foundation 0x181bb0734 -[NSNotificationCenter postNotificationName:object:userInfo:] + 96 (NSNotification.m:560) 11 UIKitCore 0x182bf6d98 -[UIScene _invalidate] + 668 (UIScene.m:942) 12 UIKitCore 0x182d93800 -[UIWindowScene _invalidate] + 164 (UIWindowScene.m:334) 13 UIKitCore 0x182ae3ad0 -[UIApplication workspace:willDestroyScene:withTransitionContext:completion:] + 220 (UIApplication.m:3999) 14 UIKitCore 0x182a770fc -[UIApplicationSceneClientAgent scene:willInvalidateWithEvent:completion:] + 388 (UIApplicationSceneClientAgent.m:61) 15 FrontBoardServices 0x192660510 -[FBSScene _callOutQueue_agent_willDestroyWithTransitionContext:completion:] + 284 (FBSScene.m:456) 16 FrontBoardServices 0x192668c78 __84-[FBSWorkspaceScenesClient _queue_invalidateScene:withTransitionContext:completion:]_block_invoke_2 + 128 (FBSWorkspaceScenesClient.m:622) 17 FrontBoardServices 0x19264b308 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 240 (FBSWorkspace.m:352) 18 FrontBoardServices 0x19265ddb0 __84-[FBSWorkspaceScenesClient _queue_invalidateScene:withTransitionContext:completion:]_block_invoke + 328 (FBSWorkspaceScenesClient.m:621) 19 libdispatch.dylib 0x18009da30 _dispatch_client_callout + 20 (object.m:560) 20 libdispatch.dylib 0x1800a14e0 _dispatch_block_invoke_direct + 264 (queue.c:501) 21 FrontBoardServices 0x19264cc70 __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 48 (FBSSerialQueue.m:157) 22 FrontBoardServices 0x19264c040 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181) 23 FrontBoardServices 0x192650700 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194) 24 CoreFoundation 0x180458414 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1972) 25 CoreFoundation 0x1804691a0 __CFRunLoopDoSource0 + 208 (CFRunLoop.c:2016) 26 CoreFoundation 0x1803a2694 __CFRunLoopDoSources0 + 268 (CFRunLoop.c:2053) 27 CoreFoundation 0x1803a805c __CFRunLoopRun + 828 (CFRunLoop.c:2951) 28 CoreFoundation 0x1803bbbc8 CFRunLoopRunSpecific + 600 (CFRunLoop.c:3268) 29 GraphicsServices 0x19c52b374 GSEventRunModal + 164 (GSEvent.c:2200) 30 UIKitCore 0x182d31b58 -[UIApplication _run] + 1100 (UIApplication.m:3511) 31 UIKitCore 0x182ab3098 UIApplicationMain + 364 (UIApplication.m:5064) 32 Weerbericht 0x1049859b4 main + 80 (main.m:7) 33 dyld 0x104ff1da4 start + 520 (dyldMain.cpp:879)
Oct ’22
Reply to SKLabelNode blurry
SKLabelNode unfortunately gets blurry when an SKCameraNode is used and zooms in. A dirty solution is to render it with a large font size, convert it to an SKSpriteNode and then scale it down again: let scaleFactor = 5.0 let label = SKLabelNode(text: "Test") label.fontSize = 12.0 * scaleFactor let spriteText = SKSpriteNode(texture: view.texture(from: label)) spriteText.xScale = 1 / scaleFactor spriteText.yScale = 1 / scaleFactor addChild(spriteText) You can try various values for the scaleFactor and see if the result is to your liking. (Note that if you don't have access to your view you can use SKView().texture(from: label) in line 5).
May ’22
Reply to How to resolve the "this application is not recognized by Game Center" error
In the meantime I have also tried submitting for external TestFlight testing. After approval, it still does not work. I am afraid to submit the app to the production App Store because I haven't been able to test any Game Center feature. My case at Apple Developer Support has now been forwarded to Apples engineering team as I have the same problem with multiple apps and multiple Apple Developer Accounts.
Jan ’22
Reply to Gamekit iMessage only game?
Same here, I am trying to add GameKit to my MessagesExtension but it will return "The requested operation could not be completed because this application is not recognised by Game Center." I have added the Game Center capability and in App Store Connect I have added a Leaderboard, but still the same error.
Oct ’21
Reply to Apps directory not appearing in iCloud Drive in Finder
Same here, I followed every tip I could find here and on other websites, but still the folder / files are not showing up visibly. Problem: ubiquitous container works, files can be read and written, but are not showing up in macOS Finder, nor in the Files app on iOS devices. macOS 11.5, iOS 14.7, Xcode 12.5.1 I have tried: everything stated here: https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/FileProvider.html everything stated here: https://developer.apple.com/library/archive/qa/qa1893/_index.html every variation of info.plist values for NSUbiquitousContainers (eg. both the container id and my bundle id) every variation of info.plist values for NSUbiquitousContainerIsDocumentScopePublic every variation of info.plist values for NSUbiquitousContainerName every variation of info.plist values for NSUbiquitousContainerSupportedFolderLevels creating new containers changing the apps' version and build numbers, including only increasing CFBundleShortVersionString. changing the apps' bundle identifier deleting and reinstalling the app reboots of used devices switching off/on iCloud drive for the user on all devices It is driving me crazy. Who can help?
Jul ’21