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Problem with setNeedsDisplay:
Hi, with the default values the rotation take place but changing the value not. I bind a button to a slider action: -(IBAction)rotateXAction:(id)sender { NSLog(@"%@ \n",sender); BOOL yn = YES; _rotationX = [_sliderX intValue]; if(yn) printf("rotationX %d \n",_rotationX); // value o.k [self setNeedsDisplay:YES]; } The drawRect: will not be called. What is wrong with my code, please tell me. Uwe
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0
635
Jun ’24
Mistake in OpenGLView:drawRect
I rewrite an old project since OpenGL is deprecated and the downgrade to High Sierra goes with the lost of the old project. Here is the drawRect: - (void)drawRect:(NSRect)dirtyRect { [super drawRect:dirtyRect]; if(backgroundColor == 1) glClearColor(0.95f, 1.0, 1.0f, 1.0); else glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0 ,0.0, -10.0); // After mistake I wrote PushMatrix() glTranslatef(-0.01 ,-0.01, -10.0); // Screen Shot 0 // glTranslatef(-0.25 ,-0.25, -10.0); Screen Shot 1 glLineWidth(1.0); glRotated(rotationX, 1, 0, 0); glRotated(rotationY, 0, 1, 0); glCallList(axes); // After mistake I wrote PopMatrix() // Axes Vertices of xx,y,z are 1.0 // With vertices +/-0.99 nothing is drawn [self glError]; [self.openGLContext flushBuffer]; } I hope you Accept my Text and hope you can help me ! Mit freundlichen Grüßen Uwe Screen Shot 0 Screen Shot 1
1
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622
May ’24
NSKeyedUnarchiver decodeObjectOfClasses failed
I tried to read an Object : -(NSMutableDictionary*) readMyObject:(NSData*)data; { NSError * error; Class class = [NSMutableDictionary class]; NSMutableDictionary * dict; dict = [NSKeyedUnarchiver unarchivedObjectOfClass:class fromData:data error:&error]; return dict; the result was nil. I searched by Developer for a solution and found one : { // NSKeyedUnarchiver * unarchiver = [[NSKeyedUnarchiver alloc] init]; [unarchiver decodeObjectOfClasses: [[NSSet alloc]initWithArray: @[[NSDictionary class], [NSMutableDictionary class], [NSArray class], [NSMutableArray class], [NSString class], [NSNumber class]]] forKey:NSKeyedArchiveRootObjectKey]; [unarchiver finishDecoding]; } The first line was from me and it crashed the project. I assume there is an easy answer, not for me.🥲 Uwe
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1.3k
Feb ’24
NSKeyedArchiver error after cleaned a mistake
I tried to archive a NSDictionary with a NSColor : data = [NSKeyedArchiver archivedDataWithRootObject: <vrRoot> requiringSecureCoding:YES error:&error]; and I get this error : Printing description of error: Error Domain=NSCocoaErrorDomain Code=4864 "value for key 'NS.objects' was of unexpected class 'NSColor' (0x7ff8465d0d88) [/System/Library/Frameworks/AppKit.framework]. Allowed classes are: {( "'NSMutableDictionary' (0x7ff8465f9b48) [/System/Library/Frameworks/CoreFoundation.framework]" )}" UserInfo={NSDebugDescription=value for key 'NS.objects' was of unexpected class 'NSColor' (0x7ff8465d0d88) [/System/Library/Frameworks/AppKit.framework]. Allowed classes are: {( "'NSMutableDictionary' (0x7ff8465f9b48) [/System/Library/Frameworks/CoreFoundation.framework]" )}} Then I transferred NSColor to NSArray - but the error was the same. I want data save in Core Data, please help me ♡.
1
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689
Dec ’23
ArrayController is nil at Runtime after awakeFromNib
Hello, here is the block where arrayController is nil : { NSData * data; NSError * error; Class klass; if(_arrayController != nil) // nil ! { selected = [_arrayController selectedObjects]; arranged = [_arrayController arrangedObjects]; if([selected count] > 0) { _currentObject = [selected objectAtIndex:0]; if(_currentObject != nil) { data = [_currentObject valueForKey:kVrRoot]; klass = [NSMutableDictionary class]; _vrRoot = [NSKeyedUnarchiver unarchivedObjectOfClass:klass fromData:data error:&error]; }else { _vrRoot = [NSMutableDictionary new]; data = [NSKeyedArchiver archivedDataWithRootObject:_vrRoot requiringSecureCoding:YES error:&error]; } } } } I use this for years so I don't no what's wrong.
2
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777
Nov ’23
"This will be disallowed in the future."
Hi , I got this quote with 5800 repetitions (5.8 MB / 1k) : `2023-05-25 01:02:59.021733+0200 LookAt[6404:302136] [general] *** -[NSKeyedUnarchiver validateAllowedClass:forKey:] allowed unarchiving safe plist type ''NSNumber' (0x7ff84cfe02f8) [/System/Library/Frameworks/Foundation.framework]' for key 'NS.objects', even though it was not explicitly included in the client allowed classes set: '{( "'NSMutableDictionary' (0x7ff84cfb6b48) [/System/Library/Frameworks/CoreFoundation.framework]", "'NSArray' (0x7ff84cfb68a0) [/System/Library/Frameworks/CoreFoundation.framework]" )}'. This will be disallowed in the future ` -(IBAction)readFile:(id)sender { NSData * data; NSError * error = nil; data = [_vrReadWrite readData:kFileComponentA]; NSSet * set = [_vrReadWrite setOfClasses]; _vrRoot = [NSKeyedUnarchiver unarchivedObjectOfClasses:set fromData:data error:&error]; }``` I got the expected result, that's fine, but I'm not interested in this future. Uwe
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1.1k
May ’23
Problem with NSTableView constraints
Hi, the problem is not dangerous to life, I don't want see the yellow button on top of the editor. 'Autoresizing Mask' is set to about 50 items, that works, except tableView, 10 warnings. The tableView has 10 columns of 20 pixels width, min 10 and max 100000. The ' Add new constraints' options are all grayed, so what ? In an other project a warning was set for arrayController, I don't like Auto Layout, the blue help lines are enough. My question is : How do i can suppress this warnings ? Kindly, Uwe
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995
Apr ’23
how to implement a tableview.notification in Swift
Hi, I used this notification in objective-c with success : { NSNotificationCenter * center = [NSNotificationCenter defaultCenter]; [center addObserver:self selector:@selector(rowSelectionDidChange:) name:NSTableViewSelectionDidChangeNotification object:nil]; // ... } With Swift I got 5 errors: selector: #selector: ( NSTableView.rowSelectionDidChange(_:)), name:"NSTableViewSelectionDidChangeNotification", object: nil) I hope you can teach me. Uwe
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1.5k
Mar ’23
Playground do not respond .
Hi, with my new iMac I want to continue learning swift, I was told that the playground is a good tool and I trust. I got the Xcode/New/Playground file and wrote some code - see it : ```import Cocoa var greeting = "Hello, playground" for i in 1...10{ print (i) } The same code runs on Xcode 9.2 (9C40b) I can't help myself 🥲 Uwe Edit: I downloaded Michael Kofler's Swift 5 examples and they even did not run
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672
Mar ’23
callDisplayLists() do not show
Hi, I have different displayLists (dL) to create, 8 lists have a own name, the work fine. Then I have a dynamic structure of dLs, they are stored in c-arrays. After i noticed that they are not shown, I made 2 dLs which differ in color and vertices. drawRect: glCallLists(2,GL_UNSIGNED_INT, test); This is my list-array: if(contentState[0] == 1) {       glCallLists(contentCount,GL_FLOAT, curveList);   } contentCount = 8 and the declaration is GLfloat curveList[20]  curveList has 8 display indices. I hope I made a mistake and you find it :) Uwe
1
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857
Jun ’22