callDisplayLists() do not show

Hi, I have different displayLists (dL) to create, 8 lists have a own name, the work fine. Then I have a dynamic structure of dLs, they are stored in c-arrays. After i noticed that they are not shown, I made 2 dLs which differ in color and vertices.

drawRect:
glCallLists(2,GL_UNSIGNED_INT, test);

This is my list-array:

if(contentState[0] == 1)



 {
      glCallLists(contentCount,GL_FLOAT, curveList);
  }

contentCount = 8 and the declaration is GLfloat curveList[20]  curveList has 8 display indices.

I hope I made a mistake and you find it :)

Uwe

Edit: The two lines list is fine too.

callDisplayLists() do not show
 
 
Q