I rewrite an old project since OpenGL is deprecated and the downgrade to High Sierra goes with the lost of the old project. Here is the drawRect:
- (void)drawRect:(NSRect)dirtyRect
{
[super drawRect:dirtyRect];
if(backgroundColor == 1) glClearColor(0.95f, 1.0, 1.0f, 1.0);
else glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0 ,0.0, -10.0);
// After mistake
I wrote PushMatrix()
glTranslatef(-0.01 ,-0.01, -10.0); // Screen Shot 0
// glTranslatef(-0.25 ,-0.25, -10.0); Screen Shot 1
glLineWidth(1.0);
glRotated(rotationX, 1, 0, 0);
glRotated(rotationY, 0, 1, 0);
glCallList(axes);
// After mistake
I wrote PopMatrix()
// Axes Vertices of xx,y,z are 1.0
// With vertices +/-0.99 nothing is drawn
[self glError];
[self.openGLContext flushBuffer];
}
I hope you Accept my Text and hope you can help me ! Mit freundlichen Grüßen Uwe
Screen Shot 0
Screen Shot 1