Can I use Apple's sound recognition in my augmented reality app to trigger content ? Or is there another source I can use?
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We are developing an AR app which uses spatial audio. If we want to use Realitykit to create the app, will we need to use a MacBook Pro running Silicon?
We are building an AR experience for deployment on iphones. We are using Unity but it looks as if Reality Composer Pro has better features for spatial audio. I am not sure if Reality Composer Pro can only be used for Vision Pro or can it also be used for deployment on Iphone or ipad.
We are building an AR experience. If we export an ADM file from Logic Pro, can we incorporate that audio with our app in Realitykit?