We are developing an AR app which uses spatial audio. If we want to use Realitykit to create the app, will we need to use a MacBook Pro running Silicon?
Realitykit
For what platform are you developing? iOS? SpatialAudioComponent requires iOS 18 and/or macOS 15. That should be fine to develop on an x86 Mac. For visionOS, you can't use the visionOS simulator however, so that would require an Apple Silicon Mac.