For the Swift Student Challenge it says that it must run on MacOS or iPadOS as a Swift Playgrounds App. I have been working on an iOS app in XCode as a Swift Playgrounds App. I assumed MacOS just meant we were working on the app on Mac XCode which in hindsight could be a massive misinterpretation.
I know we have to use Swift Playgrounds App. Do we have to create a Mac app or an it be an iPhone app that runs on the XCode simulator on a Mac? And if it is an iPhone app that runs on a simulator, is there a specific iPhone simulation being used? The description specifies that iPadOS must be optimized for all models- does that imply that an iOS does not have to?
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Does anyone know if the challenge for iphones will be tested on all sizes or just one in particular like the 11 for instance? Or should we make our apps able to fit whatever size
Hi! Is there any way to force a Swift Playgrounds App to landscape mode or access its info plist? Thanks.
I am getting a problem where builds in my Swift Playgrounds App project are failing -> Command CompileSwiftSources failed with nonzero exit code. When I rebuild the error goes away and it is successful, but is there a way I can get to the root of the issue and stop it?
The requirements specify to "Create an interactive scene in a Swift Playgrounds app project that can be experienced within three minutes."
I had some questions about this. First, there is no technical definition for interactive scene that I should be referencing right? Just some sort of interactive model? I also wanted to clarify: this cannot be a book? I know that only iPad versions of Playgrounds can create apps so if we want to create on a Mac, we use Xcode Playground App right? Sorry for the basic question but if we are using Xcode to create the Playground app what is the difference between this and a standard Swift app? Lastly do we only have to have the app work on Mac or iPad or should they work with both/have dynamic sizing.
Basically here are my questions.
1: Interactive scene is very broad right? Are there any specific limitations? 2: Are books eligible? 3: Where can we create the project (Xcode, iPad Playgrounds, etc) 4: What is the difference between this and a standard Swift app? 5: Is the program only being tested on our specified environment or should it be dynamic?
Thank you!