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Does our app have to be a Mac App?
For the Swift Student Challenge it says that it must run on MacOS or iPadOS as a Swift Playgrounds App. I have been working on an iOS app in XCode as a Swift Playgrounds App. I assumed MacOS just meant we were working on the app on Mac XCode which in hindsight could be a massive misinterpretation. I know we have to use Swift Playgrounds App. Do we have to create a Mac app or an it be an iPhone app that runs on the XCode simulator on a Mac? And if it is an iPhone app that runs on a simulator, is there a specific iPhone simulation being used? The description specifies that iPadOS must be optimized for all models- does that imply that an iOS does not have to?
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Apr ’22
Question about Eligible Projects
The requirements specify to "Create an interactive scene in a Swift Playgrounds app project that can be experienced within three minutes." I had some questions about this. First, there is no technical definition for interactive scene that I should be referencing right? Just some sort of interactive model? I also wanted to clarify: this cannot be a book? I know that only iPad versions of Playgrounds can create apps so if we want to create on a Mac, we use Xcode Playground App right? Sorry for the basic question but if we are using Xcode to create the Playground app what is the difference between this and a standard Swift app? Lastly do we only have to have the app work on Mac or iPad or should they work with both/have dynamic sizing. Basically here are my questions. 1: Interactive scene is very broad right? Are there any specific limitations? 2: Are books eligible? 3: Where can we create the project (Xcode, iPad Playgrounds, etc) 4: What is the difference between this and a standard Swift app? 5: Is the program only being tested on our specified environment or should it be dynamic? Thank you!
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Apr ’22