Post

Replies

Boosts

Views

Activity

Xcode Cloud Workflow creation can't get access to self hosted gitlab server
Xcode is unable to Grant Xcode Cloud access to my source code. When setting up a workflow one of the steps is "Grant Access to Your Source Code". On this tab I can select my self hosted Gitlab instance and click "Grant Access...". When I do this I get the following error message: This operation could not be completed. invalid clone_urls: http://[gitlab_repo_url].git
3
5
1.2k
Sep ’22
How to use AVDelegatingPlaybackCoordinator?
I want to create a SharePlay Application that plays a video without using AVPlayer. From what I have found in the documentation I think I should use the AVDelegatingPlaybackCoordinator. But I can't get it to work. I have created an AVPlaybackCoordinatorPlaybackControlDelegate that looks like this: class CustomControlDelegate: NSObject, AVPlaybackCoordinatorPlaybackControlDelegate { let player: SomePlayer init(player: SomePlayer) { self.player = player } func playbackCoordinator(_ coordinator: AVDelegatingPlaybackCoordinator, didIssue playCommand: AVDelegatingPlaybackCoordinatorPlayCommand, completionHandler: @escaping () -> Void) { print("playing") player.play() } func playbackCoordinator(_ coordinator: AVDelegatingPlaybackCoordinator, didIssue pauseCommand: AVDelegatingPlaybackCoordinatorPauseCommand, completionHandler: @escaping () -> Void) { print("pausing") player.pause() } func playbackCoordinator(_ coordinator: AVDelegatingPlaybackCoordinator, didIssue seekCommand: AVDelegatingPlaybackCoordinatorSeekCommand, completionHandler: @escaping () -> Void) { print("seek") } func playbackCoordinator(_ coordinator: AVDelegatingPlaybackCoordinator, didIssue bufferingCommand: AVDelegatingPlaybackCoordinatorBufferingCommand, completionHandler: @escaping () -> Void) { print("buffer") } } The player.play() and player.pause() methods work when I call them myself, so this is not the issue. I Create the coordinator like this: delegate = SomePlayerControlDelegate(player: somePlayer) coordinator = AVDelegatingPlaybackCoordinator(playbackControlDelegate: delegate) When I want to start the player I use this code: coordinator.coordinateRateChange(to: 1) And to pause I use: coordinator.coordinateRateChange(to: 0) But nothing happens. The playbackCoordinator functions do not get called at all. Am I using the wrong functions?
2
0
777
Sep ’22
App can't start because of broken/unverifiable dylib
I have an MacOS App that get's accepted by Transporter/App Store Connect and is available to download in TestFlight. The App also installs fine. But when I try to open it I get this error: “libgdx64.dylib” can’t be opened because Apple cannot check it for malicious software. This software needs to be updated. Contact the developer for more information. When I click "Show in Finder" I get taken to this folder: /private/var/folders/cs/bqb_3kr17f35kbtv34cw7s700000gn/T/<AppBundleID>/libgdxmayr/231c5cdb/libgdx64.dylib When I try to pen this file in any capacity, e.g. in a hex editor, I get this error: “libgdx64.dylib” is damaged and can’t be opened. You should move it to the Bin. This is weird to me for multiple reasons. When I compare(with the diff command) the file to the original file in the package I sent to App Store Connect, there is no difference at all. And when I manually replace the broken file in the /private/var/folders/... directory with the working one, the file still gets marked as damaged, even though it worked a second earlier outside of that location. The file actually gets copied to two other places as well. 1: /private/var/folders/cs/bqb_3kr17f35kbtv34cw7s700000gn/T/<AppBundleID>/231c5cdb259220476539382411.tmp This also is on a byte level the exactly same file as libgdx64.dylib. 2: /Users/mayr/Library/Containers/69A9AB69-9ECB-4B55-A715-1A28FC7168B6/Data/.libgdx/231c5cdb/libgdx64.dylib This location specifically seems to be a App Sandbox location, so I suppose the whole problem has to do with the Sandbox. More Context: The file libgdx64.dylib originally lives in a jar file in the Apps Resources folder. The file belongs to a java game engine framework, called libgdx. I have signed it myself and the signature persists, even to the 3 broken files. No other files neither in my own code, nor from the framework, get copied anywhere. Only this specific dylib behaves this way. When I click "OK" on the first popup, two others appear, for the other two files I mentioned earlier. If I say OK to all of them and approve all of them in the System Settings -> Security & Privacy Settings, the app starts as it normally would. So maybe it is also a signing issue, but as I wrote, I signed the file and the signature is visible on the broken files.
6
0
3.2k
Jan ’22
Qualify Mac Build for TestFlight
I want to upload a MacOS App to App Store Connect and have it be available to test in TestFlight. I have already managed to sign the application as needed, as I can upload builds. The problem is, that they get marked as "Not Available for Testing". At first App Store Connect notified me of this issue: "ITMS-90889: 'Cannot be used with TestFlight because the bundle at “RougeLike.app” is missing a provisioning profile. Main bundles are expected to have provisioning profiles in order to be eligible for TestFlight.'" I added a provisioning profile to the app bundle at Contents/embedded.provisionprofile. Now I don't get this notification anymore, but the app still is marked as "Not Available for Testing". Does anybody know how to solve that?
1
0
1.2k
Jan ’22