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Reply to Can't release approved app
Any workarounds other than continue trying?  If you're using Safari on macOS, or Transporter, not likely. The backend is being hammered right now, which is usual, but made all the worse because Apple decided to blindside devs with such a compacted window between new tools and release to the public. Sit on your hands until 14.x hits the streets, then see how it goes. Good luck.
Sep ’20
Reply to Don't understand how to add a splash image
>...ended trying this application The processes outilined in the docs - https://developer.apple.com/documentation/xcode/preparing_your_app_for_distribution are the only ones you should be using: Provide a Launch Screen (iOS) A launch screen is a user interface file that appears immediately when your app launches, then is quickly replaced with your app's first screen. The launch screen simply enhances the user experience by providing something for the user to view while your app is launching. Edit the launch screen file, called LaunchScreen.storyboard, that is in the project when you create it from a template. Otherwise, you can add a launch screen file to - https://help.apple.com/xcode/mac/current/#/dev765148f31 an existing project. For information about designing a launch screen, read Launch Screen in Human Interface Guidelines. - https://developer.apple.com/design/human-interface-guidelines/ios/icons-and-images/launch-screen/
Sep ’20
Reply to Proper Testing Scenarios
We now not only have a team of testers, but also have them working remotely.  If you're asking here, TestFlight is perfect, and is perhaps the only thing in your future at this point. My advice at this point is to create a small/Tiger team that commits to an all Apple IDE, training them as trainers for the larger group. we will need to complete two separate builds, one for QC and one for Production. Seperate only in the sense that the basic difference in those two would be to strip test-centric code, comments, then, how they are signed. The closer one is to the other, the better. I'd take a debug/QC build, wash it clean, then use it to generate a store signed build. Resist a dual path otherwise. Don't bother generating production/release builds until you've locked down QC builds post-test. Don't get creative...Apple provides a tightly controlled IDE that is only your friend when you adhere to it. Look into using GIT for source control. Good luck.
Sep ’20