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Can't get forum notifications to work in Safari
Every time I visit these forums, a banner is displayed at the top asking me to opt-in to notifications. I click "opt-in," the banner disappears, and no notifications are sent. If I visit my forum profile, it says my browser isn't allowing notifications: If I look in Settings->Websites, in the list of "These websites have asked for permission to show alerts in Notification Center," there are no apple.com websites whatsoever, including developer.apple.com. "Allow websites to ask for permission to send notifications" is checked, and I have many other websites in that list. I consider this to be a bug in Safari, but maybe it’s an issue with the forum itself (although I doubt it). I've submitted a Radar for it, but haven't heard anything back (I never do). EDIT: I realize I should've put this in another category, but it won't let me change that now.
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128
1w
Suppressing contextual menu on AVPlayerView in SwiftUI app
My app plays videos. At first I used SwiftUI’s VideoPlayer, but that didn't give me enough control over the underlying AVPlayerView, so I created my own NSViewRepresentable. That works well, and I can adjust the AVPlayerView as I see fit. But it seems to have a contextual menu that still appears instead of the one I try to apply using SwiftUI. If I put a non-opaque color over the AVPlayerView in a ZStack, I'm able to then add a .contextMenu that works, but only if the color is non-opaque (e.g. Color(red: 0, green: 0, blue: 0, opacity: 0.00001)). This feels like a pretty hacky solution, and doesn’t work if I set opacity: to 0. Is there a better way to keep AVPlayerView from handling events? It also gets scroll events (which scrubs through the movie) that I'd like to suppress.
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86
1w
SwiftUI previews and CloudKit sharing
The SwiftUI templates provided by Xcode typically create an in-memory store for preview purposes. I started from one of these templates and added the necessary code for working with CloudKit shares, but now the existing preview store creation gets runtime errors I'm struggling to understand. The ultimate error is: FAULT: NSInternalInconsistencyException: Unsupported feature in this configuration; { store = "<NSSQLCore: 0x12e26b170> (URL: file:///dev/null)"; } There are other things in the log like: warning: Multiple NSEntityDescriptions claim the NSManagedObject subclass 'Trip' so +entity is unable to disambiguate. This might be due in part to the normal full stack being instantiated during a unit test, but that was the only way I could step through the code to try to see what was causing the SwiftUI preview to crash. I can't build the full core data stack as normal, because then the unit tests and previews pollute the real store.
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263
Oct ’24
CloudKit sharing limits?
When you share records, they get put into a new zone. Creating a zone for the share makes sense to me, but I thought I read that there was a limit to the number of zones one could have (something like 1024). Does this mean a user can’t share more than 1024 separate items with 1024 different people? I assume any other items shared with the same group end up in an existing zone.
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186
Oct ’24
Invalid bundle ID for container
I'm trying to get the CoreDataCloudKitShare example to work, but having trouble. The first error I see when running the InitializeCloudKitSchema target (on macOS) is the following: error: CoreData+CloudKit: -[NSCloudKitMirroringDelegate _performSetupRequest:]_block_invoke(1242): <NSCloudKitMirroringDelegate: 0x60000229c0f0>: Failed to set up CloudKit integration for store: <NSSQLCore: 0x15b807830> (URL: file:///Users/rmann/Library/Application%20Support/InitializeCloudKitSchema/CoreDataStores/Private/private.sqlite) <CKError 0x600001311290: "Partial Failure" (2/1011); "Failed to modify some record zones"; uuid = 3E1B1380-AE1C-4B14-97A8-7F60B4A8F3EF; container ID = "iCloud.com.example.CoreDataCloudKitShareH6F2W964VK"; partial errors: { com.apple.coredata.cloudkit.zone:__defaultOwner__ = <CKError 0x60000132f810: "Permission Failure" (10/2007); server message = "Invalid bundle ID for container"; op = F3987848B25CEED7; uuid = 3E1B1380-AE1C-4B14-97A8-7F60B4A8F3EF> }> I see a database in the Dashboard with that container ID, but don't know what it means by "Invalid bundle ID for container". I've seen several other posts about this across the web, and the only answer is ever "seems to be an Apple issue, wait a bit."
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Oct ’24
UICloudSharingContainer equivalent on macOS (i.e. SwiftUI)?
I'm trying to write a SwiftUI iOS/macOS app that allows users to collaborate, but I keep running into limitations. The latest is that I can't figure out what the UICloudSharingContainer equivalent is on macOS. It doesn't seem like there’s a SwiftUI version of this, so I have to write a lot of platform-specific code to handle it, but it's not clear what the AppKit equivalent is.
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Oct ’24
Video playback performance suffers unless I wiggle the mouse
For years (since I got my M1 MacBook Pro) I've experienced this weird performance degradation. I've tried posting about it to numerous channels, always without a reply. I figured I'd try here. The symptom is: video playback (of visual frames, not audio; audio is unaffected) stutters if I just let the player play. I'll start a video playing, it will play normally, but if I leave the computer alone to play back, the frame rate will drop dramatically (one or two frames per second, even slower). If I wiggle the mouse (generating events), playback resumes normally. After a few seconds, it will stutter again. It's as if the computer were throttling back on system clocks or something because there’s no user input. As you can imagine, this is a frustrating user experience when trying to watch videos. It doesn't matter if it's a YouTube video playing in Safari, or a WWDC video playing in the WWDC.app or Developer.app, or any other video in QuickTime Player.app. And it doesn't always happen. I have my own video playback app that doesn't seem to suffer from this, even though it plays multiple videos simultaneously. I'm on power adapter, and settings are generally set to maximum performance when on power adapter. Any ideas?
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181
Oct ’24
API to use for high-level audio playback to a specific audio device?
I'm working on a little light and sound controller in Swift, driving DMX lights and audio. For the audio portion, I need to play a bunch of looping sounds (long-duration MP3s), and occasionally play sound effects (short-duration sounds, varying formats). I want all of this mixed into selected channels on specific devices. That is, I might have one audio stream going to the left channel, and a completely different one going to the right channel. What's the right API to do this from Swift? Core Audio? AVPlayer stuff?
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201
Oct ’24
Suddenly getting "Trailing closure passed to parameter of type 'Visibility' that does not accept a closure" for toolbars
Not sure exactly what’s going on here. I’ve been building out this little app for the past couple of weeks using Xcode 16 betas, and in a couple of places I have code like this: EditItemView(item: inItem) .toolbar { ToolbarItem { Button(action: { self.printLabel(item: inItem) }) { Label("Print Label", systemImage: "printer.filled.and.paper") } } } Now all of a sudden I'm getting an error on .toolbar: “Trailing closure passed to parameter of type 'Visibility' that does not accept a closure.” Looking at the comment for toolbar, it says this method "specifies the visibility," which is a weird thing for it to do with a name like that. But it also has a deprecation tag that I don't quite understand: @available(macOS, introduced: 13.0, deprecated: 100000.0, renamed: "toolbarVisibility(_:for:)"). The name change makes sense, given the description. But what is the huge deprecation version number? Just a hack? And why is this code no longer compiling? As I'm commenting out instances of this, all my toolbars are failing in this way. ETA: yeah, I finally found the right declaration of .toolbar: func toolbar<Content>(@ViewBuilder content: () -> Content) -> some View where Content : View. It's no longer choosing that one. I hate Swift sometimes. ETA2: I finally whittled it down to it not liking Label for some reason. Replacing that with Image works. But of course, the compiler won't tell me why. ETA3: It's worse than I thought: I tried to make a small test case for a bug, and Label works just fine. Why does my code not?
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360
Oct ’24
Select All in a NavigationListView on macOS?
There are a couple of questions in here. I want to do a basic master-detail split view, as so many SwiftUI apps do. But I want to let the user select an arbitrary subset of items in the list, select them all, and delete them (or do other operations). Select All, by default, is excruciatingly slow. I have a List view with a selection binding to a Set<PersistentIdentifier>. A ForEach inside renders the items from a SwiftData @Query. I have a couple hundred items, each with a String and Date property. The list item renders the String and nothing else. I click on an item, hit Command-A, and the app locks up for several seconds while it messes with the selection. It never highlights all the items, but sometimes highlights one (usually different from the one I clicked on).I have an .onChange(of: self.selection) in there to debug the selection. It is called many, many times (2-3 times per second, very slowly), and print the selection count, which starts at 135, and goes down by one, to about 103. If I scroll the list, the selection onChange gets called a bunch more times. Sometimes you see the selection highlights change. My SwiftUI view hierarchy looks like this: NavigationSplitView OrdersList struct OrdersList : View { var body: some View { List(selection: self.$selection) { ForEach(self.orders) { order in NavigationLink { Text("Order ID: \(order.vendorOrderID ?? "<none>")") } label: { Text("Order ID: \(order.vendorOrderID ?? "<none>")") } } .onDelete(perform: self.deleteOrders) .onChange(of: self.selection) { print("Selection changed: \(self.selection.count)") } } } func deleteOrders(offsets: IndexSet) { withAnimation { for index in offsets { self.modelContext.delete(self.orders[index]) } } } @State var selection = Set<PersistentIdentifier>() @Query var orders : [Order] @Environment(\.modelContext) var modelContext } If I use the mouse to select a single item, it behaves as expected. The item is selected, the onChange gets called, and if I choose Edit->Delete, the onDelete handler is called. If I use the mouse to shift-select multiple items, the behavior is similar to Select All above, but the selection Set count starts at the number of items I selected, and then is slowly whittled down to 0 or 1, with some random item being selected. I’d like for the Edit->Delete command to work with a keystroke (delete). How can I set the shortcut on an existing menu item without having to reimplement its behavior?
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197
Sep ’24
macOS app gets error when I attempt to open a file URL provided by SwiftUI fileImporter
I'm using the SwiftUI .fileImporter() modifier to present a file open panel to the user, and then I access the returned file URL using String(contentsOf:encoding:). Then I get an error, "The file “order_history.csv” couldn’t be opened because you don’t have permission to view it." The thing is, my app (recently created in Xcode 16.1 beta from macOS template) has the User Selected File entitlement set to "Read Only." It should allow reading such a file, should it not?
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409
Sep ’24
/Users/USER/*/python3.8 is crashing
Every now and again, I see that Python 3.8 crashes. Now, I tried to get rid of all Python 3.8 interpreters on my system. But the crash log for this one gives a Path of /Users/USER/*/python3.8. What does that mean? That's not a real path on my filesystem. The crash is due to Python not finding a dylb it needs: Process: python3.8 [2946] Path: /Users/USER/*/python3.8 Identifier: python3.8 Version: ??? Code Type: X86-64 (Translated) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-09-20 17:03:49.4230 -0700 OS Version: macOS 14.6.1 (23G93) Report Version: 12 Anonymous UUID: <redacted> Sleep/Wake UUID: <redacted> Time Awake Since Boot: 520000 seconds Time Since Wake: 43861 seconds System Integrity Protection: enabled Notes: PC register does not match crashing frame (0x0 vs 0x202E45A78) Crashed Thread: 0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace DYLD, Code 1 Library missing Library not loaded: /usr/local/opt/gettext/lib/libintl.8.dylib Referenced from: <redacted> /Users/USER/*/python3.8 Reason: tried: '/usr/local/opt/gettext/lib/libintl.8.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/usr/local/opt/gettext/lib/libintl.8.dylib' (no such file), '/usr/local/opt/gettext/lib/libintl.8.dylib' (no such file), '/usr/local/lib/libintl.8.dylib' (no such file), '/usr/lib/libintl.8.dylib' (no such file, not in dyld cache) (terminated at launch; ignore backtrace) Now, this only happens (I think) when I'm running VS Code, which I normally hate doing, but I’m trying to develop an Autodesk Fusion plug-in in Python, and that’s how it’s done. I don’t know if this Python was installed by Apple, or if I got via one of the dozens of SDKs I've installed over the years. VS Code has a way to search for Python interpreters, and I used that to delete all the old ones I could find. And I'm pretty sure macOS is on a more recent version.
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224
Sep ’24
Printing to a label printer (from macOS)
Bit of a stream of consciousness below. I discovered after writing all that that I needed to switch width & height when setting values, and print landscape. That gets things to print as expected. But I really need to be able to set the Brother's notion of tape width in the Basic Options portion of the print panel. I've got this Brother QL-800 USB label printer that takes spools of either die-cut labels, or continuous paper of a given width. It can cut between labels or the continuous paper at any point. My app is intended to print small labels for small parts drawers. The app has a DB of parts, and I want to print dozens of unique labels of a specific height and width. Ideally, you'd set things up once, and then print one or more specific part labels without further UI interaction. The NSPrintPanel is far too complex, and allows the user to ***** things up, so I'd like to forego it altogether. I've written some simple code that does succeed in printing via the NSPrintPanel, but it’s positioning the text ultimately incorrectly. I can't figure out how to properly size a view to print a label. I can get an NSPrintInfo object that knows the label printer is selected (e.g. it shows the right name for NSPrintInfo.printer.name). But it states the paperSize is (612.0, 792.0), which if I assume 72 ppi, comes out to 8.5" x 11", which this paper clearly is not. func printLabel() { Task { let printInfo = NSPrintInfo() let printer = printInfo.printer print("Paper size: \(printInfo.paperSize)") // printInfo.paperSize = CGSize(width: 47 / 25.4 * 72.0, height: 12.0 / 25.4 * 72.0) printInfo.topMargin = 0.0 printInfo.bottomMargin = 0.0 printInfo.leftMargin = 0.0 printInfo.rightMargin = 0.0 printInfo.orientation = .landscape printInfo.isHorizontallyCentered = false printInfo.isVerticallyCentered = false printInfo.scalingFactor = 1.0 let view = NSHostingView(rootView: createLabelPrintView()) view.frame.size = CGSize(width: 25 / 25.4 * 72.0, height: 12.0 / 25.4 * 72.0) let op = NSPrintOperation(view: view, printInfo: printInfo) op.showsPrintPanel = true op.showsProgressPanel = true op.printPanel.options.insert(.showsPaperSize) op.printPanel.options.insert(.showsOrientation) op.run() } } @ViewBuilder func createLabelPrintView() -> some View { VStack(spacing: 0) { Text("Line 1") Text("Line 2") } .padding(0) } If I set the pageSize explicitly (uncommenting the line above), The printer offers a long list of available sizes (although none I've found corresponds to the 0.47"/12 mm x continuous spool). By the way, it never remembers the size I selected, and always reverts to 8.5 x 11, which it will then refuse to print, hanging in Print Center with an error about mismatched page sizes. I don’t know why the available page sizes have multiple sizes that don’t seem to match. E.g. 0.47" In the printer’s “Basic Options,” it shows the notion of a Width that's "not found," if I use a custom size: I don't really understand where those printer options can be found and set. Hmm, maybe I found a clue: I ran an NSPrintPanel by itself and examined the NSPrintInfo afterward: let panel = NSPrintPanel() panel.options.insert(.showsPaperSize) panel.options.insert(.showsOrientation) let result = await panel.beginSheet(using: printInfo, on: NSApplication.shared.windows.first!) print("Result: \(result)") print("Paper size: \(printInfo.paperSize)") print("Settings: \(printInfo.printSettings)") Paper size: (283.44000244140625, 82.08000183105469) Settings: { "AP_D_InputSlot" = ""; BrAutoTapeCut = ON; BrBiDiPrint = ON; BrBrightness = 0; BrContrast = 0; BrCutAtEnd = ON; BrCutLabel = 1; BrHalftonePattern = BrErrorDiffusion; BrMargin = "3.0"; BrMultiColor = BrMultiColorMonochrome; BrRedLevel = 0; BrRemoveBlkSpace = OFF; BrResolution = BrSpeed300x300dpi; BrTapeLength = "69.1"; ColorModel = Gray; Duplex = None; PaperInfoIsSuggested = 0; Resolution = 300x300dpi; "com_apple_print_DialogDismissedBy" = Print; "com_apple_print_DocumentTicket_PMSpoolFormat" = "application/pdf"; "com_apple_print_PDEsUsed" = "Printer Options"; "com_apple_print_PageToPaperMappingMediaName" = 29mm; "com_apple_print_PageToPaperMappingType" = 1; "com_apple_print_PrintSettings_PMCopies" = 1; "com_apple_print_PrintSettings_PMCopyCollate" = 1; "com_apple_print_PrintSettings_PMDestinationType" = 1; "com_apple_print_PrintSettings_PMDuplexing" = 1; "com_apple_print_PrintSettings_PMFirstPage" = 1; "com_apple_print_PrintSettings_PMLastPage" = 2147483647; "com_apple_print_PrintSettings_PMPageRange" = ( 1, 2147483647 ); "com_apple_print_ticket_type" = "com.apple.print.PrintSettingsTicket"; "com_apple_print_totalPages" = 2147483647; } It has added a bunch of Br-prefixed keys that clearly correspond to some of the options in the UI. But I'm not sure if I can set those programmatically and get things to print the way I expect. And I don't see anything for tape width. How do I get an NSPrintPanel to show the preview without an NSPrintOperation? I want to react to any changes the user might make before things go to print.
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276
Sep ’24