I have the same issue with my app on the iPad version on a mac :-(
Very annoying .. but the additional
.environment(myClassInstance)
is a workaround
Thanks ;-)
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You can change the default language in the project settings of your app:
Additionally in App Store Connect you can setup a product page for different languages/countries
;-)
Ah good to know, that iPhones did not support upside down modes. Thanks @jlilest
And I just tested an iPad. There all orientations work, but "verticalSizeClass" shows "regular" for all 4 modes. It seems that "verticalSizeClass" doesn't work for iPhone and iPad the same way
Or do I miss something?
there is the /us/ part in the URL, therefore you are seeing the US page
Try this:
https://apps.apple.com/app/THE-ID-OF-YOUR-APP
replace: THE-ID-OF-YOUR-APP by your app ID
Welcome Newbie ;-)
the following post deals with almost the same question:
https://forums.developer.apple.com/forums/thread/761325?answerId=798740022#798740022
no. you don't need a paid account, you can deploy your app on a physical device
yes your app is going to expire and you will need to redeploy it again on your phone
Sometimes it takes longer to get an app reviewed. Here is an official information:
On average, 50% of apps are reviewed within 24 hours and 90% are reviewed within 48 hours. Some apps, however, may require additional time to review, and there may be times during the year where we experience higher-than-average submission volume and therefore have delayed review times.
For more information, see: https://forums.developer.apple.com/forums/thread/131256
PS: my app is also waiting for a review for almost 24h now.. let's see how long it's gonna take this time
I think the first link (itunes.apple.com) is an "old" version for the old itunesconnect
The second one is what I'm using
Please provide a code example of your sound implementation
Hey ;-),
you can use your app on a physical iPhone (if it is in developer mode) WITHOUT a paid Apple Developer Program membership.
But after a week or two you will see the message "app not available" if you click on the app on your physical device. In that case you have to deploy your app using XCode on your device again.
I haven't use HealthKit yet so I can't provide any information about it
Hope that helps ;-)
Hey,
.onChange() can be used before iOS 17. How exactly does your .onChang() look like?
I had this issue with one simulator once. I think it was the iPhone pro max.
Then I tried other simulators like iPhone 15, etc and it worked in that cases.
It's more like a workaround but did you try other simulators?
Hey .. I'm using previews for different languages like this:
#Preview("English") {
ContentView()
.environment(\.locale, Locale(identifier: "EN"))
}
#Preview("Spanish") {
ContentView()
.environment(\.locale, Locale(identifier: "ES"))
}
It should work the same way for UserDefaults ;-)
Jackson
Great @Chris Mash,
your approach helped me :-). Thanks. I also was struggling with .scaledToFill()
[quote='762646022, Chris Mash, /thread/720736?answerId=762646022#762646022, /profile/Chris+Mash']
.aspectRatio(contentMode: .fill)
.frame(minWidth: 0, maxWidth: .infinity)
[/quote]
I'm wondering how many users are affected by that issue. The system status states that everything is working fine:
https://developer.apple.com/system-status/
But it is not. It's almost a week and the trends section is still not showing the data for the last 6 days :-(