Same here. Model is rigged and skin weighted. When converting the model from fbx to USDZ using Reality Converter.. it breaks the binding. You can confirm this by importing the resulting .usdz model into Xcode, then moving the bones (they're all broken).
** Converting and using .fbx animations is working fine but that's not what we're looking for.
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Apple needs to update Xcode, this bug sucks. Messing our workflow, can't test iPad Apps
Same here. They exactly 30% of most of my IAP. I bee approved to program for over year.
There doing the math wrong.. intentionally or not but they doing it wrong.
if they’re mixing local taxes with their comission, then they should put it in a different column for everyone to see. This a very shady practice if its true.
I contact them and they simply return a copy-paste answer and close the thread. Hopefully more Developers report this issue. Is very seriois and SHOULD GO PUBLIC.
Same here. Can't test on iOS14, this sux. Apple employees.. you need to update Xcode asap!! and fix this sh#$*
Guys, this is clearly a flaw by the iTC website developer. He should warn us with an Alert before Removing the App by saying "You need to have the same statuses to remove an App". Because otherwise, the App gets stuck and we lose the name of our App.
This fuking sucks. I already told an Apple assistance and doesn't get it. So many nerds up there and not one fuking grain of common sense.
I can confirm that Core Data with CloudKit as mention before has serious problems when Testing on Device in iOS14. In particular when Saving data to MOC.
Same here. I can't test iOS 14 on Device due to this bug. 😒
It's obvious they made it intentional. Now that all iOS support MacOS, they want us to remove our Catalyst Apps and with it.. make a bloody mess with our client subscribers which will ask for a refund or form of transfer and that won't be possible.
Its a fuking mess. They should never have release Catalyst in the first place, cause now, we can't support anymore languages and that is fuked up.
I'm sure they've done it to force us turn our existing Apps to "Universal Purchase". They're trying to get rid of separared subscriptions. The message is clear. They would've fixed it already.
I can confirm this issue is only happening with Auto-renewable MacOS Apps (pricing). If you have an iOS only App, then the Subscription Prices appear normally.
What the heck Apple??? It's been two days. I understand the covid excuse but ****, this **** is hurting our sales. Something as important as princing for subscriptions shouldn't be talking so long. The SUBSCRIPTION PRICE section doesn't load at all. Apple geeks, please wake the *** up.
Don't listen to these guys. You don't need re-learn anything, that's why Apple made MacCatalyst. Just make an iPad app, adjust the UI and code. You'll be good to go.
This is a bad look for Apple. If we decide not to add text, our tabbar icons lowers and then lifts when the App is loaded. This a small but significant UX detail that hurts the Apps overall design. Apple should work on localizing text on LaunchScreens.
I already tried to change the info.plist's bundle display name. The name (within the window of the app) changes correctly, but not on the mac's top menubar (name of App).If I change the info.plist's product name, I get an error saying my profile's id don't match since the Identifier's name is based on the product's name and that affects the profile I create based on that Identifier. Any other solution? I really don't want to create a new Identifier just for this. Thanks
ThanksFound the answer online. Here it is. Hope it helps others using MacCatalyst.Go to Targets > Built Phases > Run Script:xattr -cr ~/Library/Developer/Xcode/DerivedData || echo Clear