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How can I add .hoverEffect to a single entity in a realityview with multiple entities?
I want selectable object to highlight themselves when looked at or hovered over.
How can I easily make this happen?
There is a working example of this within the Swift Splash demo but I don't know what part of the code is creating that feature.
So far I've been able to get .hoverEffect to work on Model3D(), but I want to have multiple entities with a few that are selectable.
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I feel like I've heard of the Vision Pro supposedly being really great at object tracking / occlusion etc, but I can't find anything in the documentation or any actual examples.
Would love to find any clear information on this!
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This is for a basic product configurator. How would I provide a menu with 4-6 material swatches and then have those swap the materials on the model in the immersive scene.
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How would I make a some simple toggle buttons to hide or show specific entities within a scene created in Reality Composer Pro?
I'd imagine that within Reality Composer pro, all entities would already be in place, and then from Xcode I would be turning them on or off.
Additionally I was curious about how I would go about swapping out colors / materials for specific entities.
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What would be the best way to go about recognizing a 3D physical object, then anchoring digital 3D assets to it? I would also like to use occlusion shaders and masks on the assets too.
There's a lot of info out there, but the most current practices keep changing and I'd like to start in the right direction!
If there is a tutorial or demo file that someone can point me to that would be great!
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I want to test some AR concepts in a real environment.
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Just trying to figure out how to make an occlusion mask in Reality Composer or Reality Converter.
I use Blender to make my assets and want to be able to make something similar to a portal which would require an occlusion mask.