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Reply to question about error
As explained here, https://stackoverflow.com/questions/58081108/unexpected-character-in-prerequisites you may have a colon (:) in a name of a file or directory. Or leading spaces. In any case, a name is invalid for Xcode. You should find and remove. Hope that helps.
2w
Reply to Last 24 Hours removed from Sales & Trends?
Hey, I did not notice, but that's the case. It is clearly intentional, probably to reflect that data are updated once a day, so what you get is not the last 24 hours (from 10 am yesterday to 10 am today when you look at it). So it is more appropriate to say that' yesterday, from midnight to midnight. However, I noticed the counter may tell a positive number of units but none shown in graphics. I just filed a bug report – FB15722868
2w
Reply to Performance 2.3.3 Metadata reason for App review error
Yes you have to provide for one iPhone (6.7 or 6.9") and one iPad (12.9"). No, you have not to provide for the 20 cases ! In your case, a short video could be a good option. At the end, it is not a user manual, it is more marketing material. What is expected is that user understands how it will play the game. And also find it attractive to play. Which means that it is probably not the best thing to "shows all modes and the next screen which compactly shows all the games, example of dark mode"
2w
Reply to Do I need to test when publishing an application
Do I need to go through a testing process Yes, of course. And remind your app will not pass review if reviewer finds a bug. But precise answer may depend on what you mean. You need to test extensively: that means testing all the functions of your app in various conditions: for instance, if user has to enter a value, test with different values including "incorrect" values. Test also the performance if that is important for your app. If you write a user manual, that's a good way to be sure you test in a user perspective, not only a developer one. But you are not required to go through a specific test method or process. It is up to you to select the best, possibly some tool to organise test. You may have a look here: https://useyourloaf.com/blog/xcode-test-plans/ https://www.avanderlee.com/swift-testing/introducing-expressive-apis/
2w
Reply to Double-tap to activate a UITextField?
What @darkpaw said is important. Do not change TextField behaviour. But you can do something if you really need. Subclass TextField (call it ControlledTextField for instance). add an activation button on the side TextField is editable only when activated So, that will be some kind of double tap, or trigger and fire. Hope that helps.
3w