Every now and again, I see that Python 3.8 crashes.
Now, I tried to get rid of all Python 3.8 interpreters on my system. But the crash log for this one gives a Path of /Users/USER/*/python3.8. What does that mean? That's not a real path on my filesystem.
The crash is due to Python not finding a dylb it needs:
Process: python3.8 [2946]
Path: /Users/USER/*/python3.8
Identifier: python3.8
Version: ???
Code Type: X86-64 (Translated)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2024-09-20 17:03:49.4230 -0700
OS Version: macOS 14.6.1 (23G93)
Report Version: 12
Anonymous UUID: <redacted>
Sleep/Wake UUID: <redacted>
Time Awake Since Boot: 520000 seconds
Time Since Wake: 43861 seconds
System Integrity Protection: enabled
Notes:
PC register does not match crashing frame (0x0 vs 0x202E45A78)
Crashed Thread: 0
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: Namespace DYLD, Code 1 Library missing
Library not loaded: /usr/local/opt/gettext/lib/libintl.8.dylib
Referenced from: <redacted> /Users/USER/*/python3.8
Reason: tried: '/usr/local/opt/gettext/lib/libintl.8.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/usr/local/opt/gettext/lib/libintl.8.dylib' (no such file), '/usr/local/opt/gettext/lib/libintl.8.dylib' (no such file), '/usr/local/lib/libintl.8.dylib' (no such file), '/usr/lib/libintl.8.dylib' (no such file, not in dyld cache)
(terminated at launch; ignore backtrace)
Now, this only happens (I think) when I'm running VS Code, which I normally hate doing, but I’m trying to develop an Autodesk Fusion plug-in in Python, and that’s how it’s done.
I don’t know if this Python was installed by Apple, or if I got via one of the dozens of SDKs I've installed over the years. VS Code has a way to search for Python interpreters, and I used that to delete all the old ones I could find. And I'm pretty sure macOS is on a more recent version.
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I downloaded a program from Stanford University and am trying to get it to work on my iPhone. The program works on my computer, but when I try to upload it to the App Store, I get all sorts of errors.
I am running Xcode 16 on a Max Studio. When I run the compiler, I get a message: “The iPhone needs to be prepared for development, and development services need to be enabled. Ensure that the device is unlocked.”
I am confused by the term “unlocked.” Is the message referring to a lock by carrier or an on-device lock? How do I enable development services?
-Merwyn
ld: symbol(s) not found for architecture arm64
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
Undefined symbol: nominal type descriptor for CoreGraphics.CGFloat
Undefined symbol: type metadata for CoreGraphics.CGFloat
Undefined symbol: protocol conformance descriptor for CoreGraphics.CGFloat : Swift.BinaryFloatingPoint in CoreGraphics
Undefined symbol: protocol conformance descriptor for CoreGraphics.CGFloat : Swift.Encodable in CoreGraphics
Undefined symbol: protocol conformance descriptor for CoreGraphics.CGFloat : Swift.FloatingPoint in CoreGraphics
Undefined symbol: protocol conformance descriptor for CoreGraphics.CGFloat : Swift.Hashable in CoreGraphics
Undefined symbol: protocol conformance descriptor for CoreGraphics.CGFloat : Swift.Comparable in CoreGraphics
Undefined symbol: protocol conformance descriptor for CoreGraphics.CGFloat : Swift.Equatable in CoreGraphics
Undefined symbol: protocol conformance descriptor for CoreGraphics.CGFloat : Swift.Decodable in CoreGraphics
Undefined symbol: protocol conformance descriptor for CoreGraphics.CGFloat : Swift.SignedNumeric in CoreGraphics
I'm trying to use a custom SVG as a SF Symbol for a .accessoryInline complication on Apple Watch but it only appear on WatchOS 11.
I even tried a fresh project and exported one of the symbols from SF Symbols app to eliminate error with custom symbol creation. On WatchOS 11 it shows correctly and colored, on WatchOS 10.5, no symbol at all.
Am I missing some setting or something? Tried different Render As options for the symbol with no luck. For corner complication, it shows it fine (Series 10 is WatchOS 11 here)
What is more weird in kinda shows that it's loading in comlication preview:
Overall can't use any image for inline complication unless I do it like this:
Image(uiImage: UIImage(named: "ImageName") ?? UIImage())
.resizable()
Which can't be colored also
Hello,
I'm facing a weird issue when application bundle is corrupted during installation. The corruption always look the same - a certain sequence of bytes is erased (zeroed) in the file at multiple places, which obviously breaks the bundle signature.
It's a pkg built with productbuild, containing three component packages, up until recently no issue occurred. Everything is correctly signed and notarized and I don't do anything special in preinstall or postinstall scripts but I run gktool scan which reports "Scan completed, but failed because the software has been altered" which makes me believe that bundle is corrupted during installation or decompression. I'm using --compression latest for the bundle's component package.
I don't have a reliable repro but I see it happen a lot to our customers. I was suspecting a deployment tool or "security software" but I've seen the issue for manually installed packages too. It seems it happens only on Sonoma, but that may be related to fact most users are on latest macOS.
Is there any known issue with installer which could lead to bundle being corrupted this way? Did anyone faced anything similar?
When checking form within a VirtualBuddy vm on 14.6.1 no beta update is found.
https://developer.apple.com/download/ does not list macOS 14.7beta
What am I missing?
The GRDBInternal private framework that ships with iOS 18 might well create conflicts for apps that use the regular GRDB.
The symptom is a hard crash whenever one performs a database access through a DatabaseWriter or DatabaseReader existential - an action that almost all GRDB-powered apps have been doing, for many years.
I'm not sure how to write an efficient feedback about this concerning issue.
https://github.com/groue/GRDB.swift/issues/1619
When I run my app on iOS 18, the following gets logged to the XCode console.
error: Error reading commands from file lldbinit - file not found.
I've never heard of that file before. What is it, why is it needed, why does the app (unbeknown to me) try to read from it, and why is it missing?
Hi,
I've had one user report that, when trying to dlopen() a dynamic library embedded inside a framework, they are hit by an error that a symbol from /usr/lib/libc++.1.dylib is not found. To the best of my knowledge, that's a single user being hit (let's say the event has a low probability). Here's the full error message from dlopen():
dlopen(clang.framework/clang, 0x0009): Symbol not found: ZNSt3122_libcppverbose_abortEPKcz
Referenced from: <> /private/var/containers/Bundle/Application/<UUID>/a-Shell.app/Frameworks/clang.framework/clang
Expected in: <UUID> /usr/lib/libc++.1.dylib
How can I fix that? What could be the reason for libc++.1.dylib having a different content on a specific machine?
Hello,
During our app upgrades and backward compatibility tests, we've noticed that the app built on Xcode 16 beta 6 crashes on the iPads running iPadOS 17.6.1.
Here is the full error log:
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: DYLD 1 Library missing
Library not loaded: /usr/lib/swift/libswift_Builtin_float.dylib
Referenced from: <5ABE5504-A64E-37F0-A7C9-D653A5755900> /Volumes/VOLUME/*/Decisions.app/Frameworks/LDCoreFramework.framework/LDCoreFramework
Reason: tried: '/usr/lib/swift/libswift_Builtin_float.dylib' (no such file), '/private/preboot/Cryptexes/OS/usr/lib/swift/libswift_Builtin_float.dylib' (no such file), '/usr/lib/swift/libswift_Builtin_float.dylib' (no such file, not in dyld cache)
I've tried to find any solution, but I've not come across anything that would solve this for us.
Any ideas?
Thank you in advance.
Hi,
I want to delete an application from my device using xcrun devicectl command. I installed application using xcrun devicectl and I want to be able to delete it when I need but I cannot find proper arguments for command.
Thank you!
I have started to make a Swift package to better organize my project, but I have noticed that when I try to use code from my package, some code will run much slower than when I use the same code in the project. How could this be solved? I have tried using @inlinable for functions, and it works for most functions, but some functions still fail to meet the performance standards that I see when I use the code in my project.
Hi
We are developing a iPad accessory that connects to the USB-C port of an iPad Pro.
For debugging, we are using iPad pro M4 and iPad Pro 12.9 (fifth gen).
We are aware we can debug the app over wifi, but this process is slow and cumbersome.
Is there a USB-C hub ( I guess that supports thunderbolt ) that would allow us to connect the iPad to both our Mac and to the iPad accessory simultaneously ?
Thanks
Until Xcode 16 xcresulttool had a 'formatDescription' subcommand and/or --format flag that output a schema for what to expect from 'get object' subcommands.
With Xcode 16 all of the old format and utilities are apparently deprecated, and require a --legacy flag be passed to use the deprecated utilities and format.
There are new utilities like
'xcrun xcresulttool get test-results --path '
however, no format us published as far as I can tell. If we are going to move forward with these new utilities we need a schema published so that we can reasonably track deltas as it evolves and so that we have the object of generating model objects from this schema.
Any insight?
Apple developer support could not answer my question which is the following:
How are Matter developers supposed to test accessory pairing, accessory communication and accessory discovery if the Console logs provided by Apple (iOS, MacOS, iPadOS) are encrypted, incomplete or straight up non-existent.
Current issue is mDNS-SD discovery, pairing and PAKE requests initialisation. Impossible to figure out why X or Y stopped on the Apple Device.
Chip-tool (provided by PROJECT-CHIP) acts 100% differently than iOS (Home) or iPadOS(Home).
Thank you
Developers mode not located in privacy and security or anywhere else in iPhone settings. I have iPhone 13 , updated to beta public iOS 18 and developers mode under iOS 18.
When I was compiling with MacOSX.SDK, these error occurred
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/hfs/hfs_format.h:796:20: error: unknown type name 'uuid_string_t'; did you mean 'io_string_t'?
char reserved[JIB_RESERVED_SIZE];
^
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/hfs/hfs_format.h:787:61: note: expanded from macro 'JIB_RESERVED_SIZE'
#define JIB_RESERVED_SIZE ((32*sizeof(u_int32_t)) - sizeof(uuid_string_t) - 48)
^
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/device/device_types.h:89:33: note: 'io_string_t' declared here
typedef char io_string_t[512];
I searched on the Internet and found the similar problem, it seems that there is something wrong with uuid.h. Actually, I do have this head file in my project directory.
Anybody encountered with the same problem ? How to solve this problem?
My app crashes in the App Store when flight tested, but it runs normally when the APK is installed and in debug mode.
Developed with flutter
crashlog-753D22CE-AF0D-43C0-9765-00B20371D7A0 (1).txt
We have universal links which takes user to various journeys in the app when user clicks on the link, however it works only when app is installed. If app is not installed link takes user to the App Store and when the user installs and opens the app, the link does not launch the intended deeplink flow.
Is there any way we can pass context to app store and receive it when user opens the app?
Android provides similar functionality using install referral lib. Checking if similar is possible in iOS.
Hello.
I'm trying to make the ODR experience as seamless as possible while reducing the app bundle size same time. According to the documentation, the files associated with the tags placed in the prefetch tag order section should start downloading immediately after installing the app, but my observations show that the resources behave like it's associated with on demand tag. Assuming: I expected that at least few first resources in order will be ready after 10-15 sec after installing and accessing these resources through conditionallyBeginAccessingResource() will return success almost immediately, but it's not.
Anyone faced this behaviour? Does this technology is still actual for 2022?