Swift Student Challenge

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Playing Sounds
Hello, I’ve been trying to play system sounds in my app, but this hasn’t really been working. I am frequently switching between speech recognition (Speech framework) and sounds, so perhaps that’s where the issue lies. However, despite my best efforts, I haven't been able to solve the issue. I've been resetting the AVAudioSession category before playing a sound or starting speech recognition (as depicted in the code snippet below), to no avail. Has this happened to anyone else? Does anybody know how to fix the issue? recognizer = nil try? AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: []) try? AVAudioSession.sharedInstance().setActive(true) AudioServicesPlaySystemSound(1113) try? AVAudioSession.sharedInstance().setCategory(.record, mode: .spokenAudio, options: []) try? AVAudioSession.sharedInstance().setActive(true) recognizer = SpeechRecognition(word: wordSheet) recognizer!.startRecognition() Thank you.
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Feb ’24
iOS in the Swift Student Challenge
Hey, everyone! I've been testing my .swiftpm app on an iPhone. If you're wondering about how I made the connections, I used a cable plugged into my Mac so that Xcode could communicate with the phone. Do you think that evaluators of the app will be alright with this method of testing it out as well? I'm particularly leaning towards the iPhone platform because my app requires a pedometer. Thanks! Ethan
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Feb ’24
Clarification on Swift Student Challenge 2024
I'm looking through all the latest posts to clarify a doubt I have, I noticed @eskimo's response claiming that the app must be built and run on iPadOS 16 or later. So I suppose it's okay to create an app that has SwiftData as the framework even if that dictates that the app will run on iOS 17; Also because when you create a new project in Swift Playgrounds 4.4.1 (latest version available at the moment) the target is set to iOS 17.2 automatically and technically you can't edit Package.swift file manually. Thanks in advance ❤️
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Feb ’24
SSC student status verification documents
Hi, I am a Japanese student entering the swift student challenge this year. Will Apple be able to recognize my ID card, which is in JAPANESE, as a proof of my enrollment? The submission page states that To verify your student status, provide a PDF, PNG, or JPEG of your class schedule, other proof of enrollment, or proof of graduation within the past 6 months. Make sure the documentation clearly shows: Your name, The organization or school name, and The dates showing that it’s valid. In my ID. card, my name is written in Japanese , but other texts have subtitles in English, such as "Date of Birth" written under the Japanese. It also does not say the name of the school in English, only Japanese.
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Feb ’24
Deployment destination for Swift Student Challenge
I'm creating a playground for SSC, and I'm using a lot of the new frameworks and capablities introduced in WWDC 2023, including @Observation, SwiftData, phaseAnimator...etc. Checking the forums just now, I see some people claiming the app should run on iOS 16 as well, so I revert the deployment destination from iOS 17 to iOS 16 in Package.swift, and now I have 150+ errors in my app playground. I know I can use #if available to write alternative code for earlier iOS versions but it feels like a redundancy since the app will be judged by Apple engineers who most likely have iOS 17 running on their devices, and since the judging process, I assume, takes into account the number of new technologies utilised. Should I write '#if available else' statements for the entire app playground, keep the deployment destination as iOS 17, or change the technologies used to iOS 16 or earlier (@observed object, CoreData...etc)? Which option is safer given that I only have less than 5 days left?
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Feb ’24
Xcode Playground - iOS-only target, and iOS 17-only features?
My app looks the best when it's run on an iPhone simulator, since that is what I was targeting from the start. I’m aware that an Xcode app playground submission will be run on MacOS in the Simulator only, but is there a way for me to limit/ask the Simulator to only use the iPhone? I'm seeing a few posts on this forum giving the impression that submissions will primarily be run on either the iPad, or Swift Playgrounds on Mac. Furthermore, my app depends a lot on some of the new iOS 17 features (SwiftData, @Observable macros, etc.) I followed this thread to modify my Package.swift file to target iOS 17 and above only. Is this still a good idea, or should I instead wrap the whole app in a if #available version check?
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Feb ’24
Use of MapKit on my submission
Hi everyone! I'm working on an app to submit to the Swift Student Challenge this year and wanted to get some feedback on my plan to use MapKit. I know Apple is pretty open to using any of their frameworks for the contest. But I wanted to see if anyone had insights on whether my use of MapKit would comply with the contest rules and eligibility criteria. Any thoughts or advice you have on properly leveraging MapKit for my submission would be much appreciated! I want to make sure I avoid any issues since this framework is so integral to my app idea. Let me know if you have built a map-based app for Swift Student Challenge before as well. Thanks!
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Feb ’24
SwiftData erors in Swift Playground
Hi, I want to add a SwiftData model to my Swift Playground in Xcode 15.2, but I get errors related to iOS version, has anyone encountered this? Thanks import Foundation import SwiftData struct testStruct: Identifiable { let id = UUID() var question: String var answer: String } @Model class testClass: Identifiable { let id = UUID() var question1: testStruct var question2: testStruct var question3: testStruct var question4: testStruct var question5: testStruct init(question1: testStruct, question2: testStruct, question3: testStruct, question4: testStruct, question5: testStruct) { self.question1 = question1 self.question2 = question2 self.question3 = question3 self.question4 = question4 self.question5 = question5 } }
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Feb ’24
Reality Kit on Swift Playgrounds
Hi Developers, How do I pass a Reality Kit file to use the Reality Kit file for the AR experience: import SwiftUI import RealityKit struct HelpAR : View { var body: some View { ARViewContainer().edgesIgnoringSafeArea(.all) } } struct ARViewContainer: UIViewRepresentable { func makeUIView(context: Context) -> ARView { let arView = ARView(frame: .zero) // Create a cube model let mesh = MeshResource.generateBox(size: 0.1, cornerRadius: 0.005) let material = SimpleMaterial(color: .gray, roughness: 0.15, isMetallic: true) let model = ModelEntity(mesh: mesh, materials: [material]) model.transform.translation.y = 0.05 // Create horizontal plane anchor for the content let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: SIMD2<Float>(0.2, 0.2))) anchor.children.append(model) // Add the horizontal plane anchor to the scene arView.scene.anchors.append(anchor) return arView } func updateUIView(_ uiView: ARView, context: Context) {} } #Preview { HelpAR() }
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Feb ’24
Can I enhance and resubmit my rejected Swift Student Challenge project with added features?
Is it permissible to resubmit my previously rejected Swift Student Challenge project this year? I plan to make substantial changes, adding more functionality to enhance interactivity. I truly believe that my project idea has the potential to win, now that I have had the opportunity to learn more about Swift and SwiftUI over the past year.
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Feb ’24
Swift Student Challenge Resources
Swift Student Challenge 2024: Swift Student Challenge main page Swift Student Challenge > Eligibility Swift Student Challenge > Terms and Conditions, aka the fine print News and Updates > Announcing the Swift Student Challenge 2024 News and Updates > Swift Student Challenge applications open February 5 News and Updates > Apply for the Swift Student Challenge now through February 25 Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Feb ’24