The reality kit starter project offered in xcode uses around 50-55 percent of the CPU in official iOS 14.1. However, the cpu usage of the same starter project, which contains no custom code or object entity, just an ARView, uses 90-105 percent of the CPU Usage in official iOS 14.2. I've tested it out on multiple iPhone 11 Pro and the numbers are the same. I am a little curious what is causing the realty kit to use double the cpu power and is this a glitch that can potentially be fixed.
iOS 14.2 Reality kit uses double the CPU usage
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