@eskimo - will this also get fixed for BigSur? Not everyone has and will have Monterey.
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Reportet a bug to Apple. The provided a "courtesy feedback" that Xcode 10.x is not supported on Big Sur. To bad they don't tell people before they upgrade to Big Sur...
I sent this as a bug report to Apple. I couldn't find any official announcement that would end Xcode 10.x support for Big Sur.
Get another Mac with an older macOS which can run Xcode 10.2 (or 1 or 3). Yes, I have that and it works. But my question was about how to get Xcode 10.x working on Big Sur.
After upgrading to macOS Big Sur I installed Xcode 10.1, 10.2.1 and 10.3 on two separate Macs and I can say Xcode 10.x doesn't run on Big Sure. It's crashing each and every time I try to launch it.
Any idea what can be done?
Can you elaborate on this? Can you point me to resources that explain how this should be done these days?
Adding
<key>NSLocalNetworkUsageDescription</key>
<string>Looking for local tcp Bonjour service</string>
<key>NSBonjourServices</key>
<array>
<string>remote-for-zoom.tcp</string>
</array>
to my Info.plist solved the problem but now I get this pop up that says your app would like to find and connect to devices on your local network. Looking for local tcp Bonjour service.
Can this be avoided? I have so many other apps that user Bonjour and they don’t bringt this pop up…
Thank you
Thomas
I've build a remote type of app consisting of a macOS and an iPhone part. User has to connect from the iPhone to the Mac to be able to start using the app.
First real world problem. User's Wifi on the iPhone is off. Is there an interface to check for that?
Second real world problem. WiFi on the iPhone is on but the phone is not connecting to WiFi for some reason. Happens with all the iPhones I had so far starting with iPhone 3...
Third real world problem. While the user is working with the app there is a problem with WiFi connection.
There are two ways of solving this. If the app cannot connect we can show the user we cannot connect, please check your connection.
But If there are various network interfaces why wouldn't I want to help esp the less sophisticated user and point out what I can discover like your WiFi is off etc.?
So what WiFi / Network Interfaces does Apple offer to support the users troubleshooting possible connection problems?
Building a remote control type of app would I be allowed to keep the connection between the iPhone and the Mac? Is there any other way to have a uninterrupted communication when app in the background that would build on bluetooth rather than wifi only?
Thank you for the quick reply.
The iOS app sends simple instructions to the macOS helper app and the helper app returns whether the call was successful. The helper app should also inform the iOS about it's status.
In future we additionally want to stream audio from iOS to the macOS and Windows based helper app.
But my question here is mainly how to get the iPhone working with Windows. So main app sits on the iPhone and the client on Windows.
You're a real genius, I knew it! Guess what. We already did. 😁We also submitted a case with Apple since there seem to be exceptions: https://download.developer.apple.com/Mac_OS_X/app_sandboxing_faq/app_sandboxing_faqs.pdfI still thought I could get some substantial feedback / hint here...
Where did you find them? And whats the problem with importing into sketch?