Hey, I'm trying to get the very default "Augmented Reality App" to show the camera image as fullscreen.
When I create a new project and choose "Augmented Reality App" the camera picture is like 80% of the screen height (iPhone 11, I guess it scales to fit the screen width). I tried different frame settings and .frame modifiers but I find no solution. I don't understand how to scale ARView, the docs - https://developer.apple.com/documentation/realitykit/arview don't make me smarter either.
Is this a UIViewRepresentable problem? I want to learn SwiftUI and I would love to understand why for example .frame(maxHeight: .infinity) or .scaleEffect(1.5) has no effect here.
struct ContentView : View {
		var body: some View {
				ARViewContainer()
				.edgesIgnoringSafeArea(.all)
		}
}
struct ARViewContainer: UIViewRepresentable {		
		func makeUIView(context: Context) -> ARView {
				return ARView(frame: .zero)
		}
		func updateUIView(_ uiView: ARView, context: Context) {}
}