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APFS no boot 2010 Mac Pro
After installing on a 2010 Mac Pro the boot disk did not convert to APFS.Rebooted to restore partition and ran disk utility. Converted to APFS.Converson worked.Rebooted back and it booted to restore.Chose macOS High Sierra APFS for startup device. It said that it could not bless for startup.Rebooted to macOS Serirra drive and chose macOS High Sierra as startup.Booted back to restore.Appears to be an issue with booting from 2010 Mac Pro to APFS drives or something went wrond with this conversion.I am using a 2.5" OCZ SSD sitting in the lower optical bay for the beta macOS. 3rd party TRIM enabled.Is APFS boot on 2010 Mac Pro unsupported or is this a bug?
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Jun ’17
macOS Ventura Save to/Send in print features try to print
On macOS Ventura 13.0_22A5358e with a printer selected when selecting Save to iCloud Drive, Save to Web Receipts or Send in Mail from the print preview UI it instead sends the job to the printer, through the CUPS filters and backends. If I have no printers it behaves as expected, sending in mail or saving to iCloud etc. I am running on a VM on M1 Max so I can't submit with feedback assistant. Does anyone else have this issue?
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Oct ’22
GKTurnBasedMatchmakerViewController showExistingMatches not always showing
In a SwiftUI game using a UIViewControllerRepresentable; When presenting a GKTurnBasedMatchmakerViewController view with showExistingMatches set to true, sometimes the Invite view is presented and not the existing matches, dismissing it or even inviting someone does not stop it from presenting the next time it's called. Sometimes logging out and of Game Center and back in fixes it other times a restart of the device is required. typealias ViewControllerRepresentable = UIViewControllerRepresentable struct GameCenterView: ViewControllerRepresentable { ... // Creates a new view controller func makeUIViewController(context: Context) -> GKTurnBasedMatchmakerViewController { let request = GKMatchRequest() request.minPlayers = 2 request.maxPlayers = 2 request.inviteMessage = "Would you like to play a game of X?" request.defaultNumberOfPlayers = 2 let viewController = GKTurnBasedMatchmakerViewController(matchRequest: request) viewController.showExistingMatches = true viewController.turnBasedMatchmakerDelegate = context.coordinator return viewController } ...
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Jan ’24