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Turn on ARView.ARSession.ARConfiguration.providesAudioData = true and add a ModelEntity to ARView (its Material is VideoMaterial (avPlayer: player) this video contains audio), and the video does not play properly?
import SwiftUI import RealityKit import ARKit import AVFoundation struct ContentView : View { var body: some View { ARViewContainer().edgesIgnoringSafeArea(.all) } } struct ARViewContainer: UIViewRepresentable { func makeUIView(context: Context) -> ARView { let arView = ARView(frame: .zero) arView.session.delegate = context.coordinator let worldConfig = ARWorldTrackingConfiguration() worldConfig.planeDetection = .horizontal // worldConfig.providesAudioData = true // open here -----> Error: arView.session.run(worldConfig) addTestEntity(arView: arView) return arView } func updateUIView(_ uiView: ARView, context: Context) {} func makeCoordinator() -> Coordinator { Coordinator() } class Coordinator: NSObject, ARSessionDelegate, ARSessionObserver { func session(_ session: ARSession, didOutputAudioSampleBuffer audioSampleBuffer: CMSampleBuffer) { } } } func addTestEntity(arView: ARView) { let mesh = MeshResource.generatePlane(width: 0.5, depth: 0.35) guard let url = Bundle.main.url(forResource: "videoplayback", withExtension: "mp4") else { return } let player = AVPlayer(url: url) let videoMaterial = VideoMaterial(avPlayer: player) let model = ModelEntity(mesh: mesh, materials: [videoMaterial]) model.transform.translation.y = 0.05 let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: SIMD2<Float>(0.2, 0.2))) anchor.children.append(model) player.play() arView.scene.anchors.append(anchor) } Error: failed to update STS state: Error Domain=com.apple.STS-N Code=1396929899 "Error: failed to signal change" UserInfo={NSLocalizedDescription=Error: failed to signal change} failed to update STS state: Error Domain=com.apple.STS-N Code=1396929899 "Error: failed to signal change" UserInfo={NSLocalizedDescription=Error: failed to signal change} ...... ARSession <0x125d88040>: did fail with error: Error Domain=com.apple.arkit.error Code=102 "Required sensor failed." UserInfo={NSLocalizedFailureReason=A sensor failed to deliver the required input., NSUnderlyingError=0x302922dc0 {Error Domain=AVFoundationErrorDomain Code=-11819 "Cannot Complete Action" UserInfo={NSLocalizedDescription=Cannot Complete Action, NSLocalizedRecoverySuggestion=Try again later.}}, NSLocalizedRecoverySuggestion=Make sure that the application has the required privacy settings., NSLocalizedDescription=Required sensor failed.} iOS 17.5.1 Xcode 15.4
2
0
529
Jun ’24
After adding gestures to the EntityModel inside ARView, there seems to be a memory leak when attempting to remove the EntityModel.
After adding gestures to the EntityModel, when it is necessary to remove the EntityModel, if the method uiView.gestureRecognizers?.removeAll() is not executed, the instance in memory cannot be cleared. However, executing this method affects gestures for other EntityModels in the ARView. Does anyone have a better method to achieve this? Example Code: struct ContentView : View { @State private var isRemoveEntityModel = false var body: some View { ZStack(alignment: .bottom) { ARViewContainer(isRemoveEntityModel: $isRemoveEntityModel).edgesIgnoringSafeArea(.all) Button { isRemoveEntityModel = true } label: { Image(systemName: "trash") .font(.system(size: 35)) .foregroundStyle(.orange) } } } } ARViewContainer: struct ARViewContainer: UIViewRepresentable { @Binding var isRemoveEntityModel: Bool let arView = ARView(frame: .zero) func makeUIView(context: Context) -> ARView { let model = CustomEntityModel() model.transform.translation.y = 0.05 model.generateCollisionShapes(recursive: true) __**arView.installGestures(.all, for: model)**__ // here--> After executing this line of code, it allows the deletion of a custom EntityModel in ARView.scene, but the deinit {} method of the custom EntityModel is not executed. arView.installGestures(.all, for: model) let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: SIMD2<Float>(0.2, 0.2))) anchor.children.append(model) arView.scene.anchors.append(anchor) return arView } func updateUIView(_ uiView: ARView, context: Context) { if isRemoveEntityModel { let customEntityModel = uiView.scene.findEntity(named: "Box_EntityModel") // --->After executing this line of code, ARView.scene can correctly delete the CustomEntityModel, and the deinit {} method of CustomEntityModel can also be executed properly. However, other CustomEntityModels in ARView.scene lose their Gestures as well. __** uiView.gestureRecognizers?.removeAll()**__ customEntityModel?.removeFromParent() } } } CustomEntityModel: class CustomEntityModel: Entity, HasModel, HasAnchoring, HasCollision { required init() { super.init() let mesh = MeshResource.generateBox(size: 0.1) let material = SimpleMaterial(color: .gray, isMetallic: true) self.model = ModelComponent(mesh: mesh, materials: [material]) self.name = "Box_EntityModel" } deinit { **print("CustomEntityModel_remove")** } }
0
0
475
Jan ’24
After adding gestures to the EntityModel inside ARView, there seems to be a memory leak when attempting to remove the EntityModel.
Example Code: struct ContentView : View { @State private var isRemoveEntityModel = false var body: some View { ZStack(alignment: .bottom) { ARViewContainer(isRemoveEntityModel: $isRemoveEntityModel).edgesIgnoringSafeArea(.all) Button { isRemoveEntityModel = true } label: { Image(systemName: "trash") .font(.system(size: 35)) .foregroundStyle(.orange) } } } } struct ARViewContainer: UIViewRepresentable { @Binding var isRemoveEntityModel: Bool let arView = ARView(frame: .zero) func makeUIView(context: Context) -> ARView { let model = CustomEntityModel() model.transform.translation.y = 0.05 model.generateCollisionShapes(recursive: true) arView.installGestures(.all, for: model) // --> After executing this line of code, it allows the deletion of a custom EntityModel in ARView.scene, but the deinit {} method of the custom EntityModel is not executed. let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: SIMD2(0.2, 0.2))) anchor.children.append(model) arView.scene.anchors.append(anchor) return arView } func updateUIView(_ uiView: ARView, context: Context) { if isRemoveEntityModel { let customEntityModel = uiView.scene.findEntity(named: "Box_EntityModel") uiView.gestureRecognizers?.removeAll() // --->After executing this line of code, ARView.scene can correctly delete the CustomEntityModel, and the deinit {} method of CustomEntityModel can also be executed properly. However, other CustomEntityModels in ARView.scene lose their Gestures as well. customEntityModel?.removeFromParent() } } } class CustomEntityModel: Entity, HasModel, HasAnchoring, HasCollision { required init() { super.init() let mesh = MeshResource.generateBox(size: 0.1) let material = SimpleMaterial(color: .gray, isMetallic: true) self.model = ModelComponent(mesh: mesh, materials: [material]) self.name = "Box_EntityModel" } deinit { print("CustomEntityModel_remove") } }
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0
349
Jan ’24
ARView.debugOptions = .showStatistics Error: 5775
struct ARViewContainer: UIViewRepresentable { func makeUIView(context: Context) -> ARView { let arView = ARView(frame: .zero) arView.debugOptions = .showStatistics // Error: return arView } func updateUIView(_ uiView: ARView, context: Context) {} } -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5775: failed assertion `Draw Errors Validation Vertex Function(vsSdfFont): the offset into the buffer viewConstants that is bound at buffer index 4 must be a multiple of 256 but was set to 61840. '
1
0
565
Jan ’24