Hi,
I want to import GPX files into my iOS App. It works fine in the simulator using:
.fileImporter(isPresented: $showFileImporter, allowedContentTypes: [UTType(filenameExtension: "gpx")!,
UTType(filenameExtension: "GPX")!],
allowsMultipleSelection: true)
But running the app on an actual device (iOS 15 Beta 6), I am not allowed to select any of the GPX files. The strange thing is, that if I am using "jpg" instead of "gpx" I can select "jpg" files just fine. So it seems, that it has to do something with the "GPX" type being 'custom'.
Any idea/hint what I am missing?
Thank you!
Michael
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Hi,
since the Xcode 13 beta 5 I am seeing crashes in _os_semaphore_dispose.cold.* when running in the iOS simulator. This happens in different apps under various conditions, so I can pin it down to something specific.
Is anybody else having similar issues?
Stack of the crashing thread looks like this:
Disassembly looks like this:
Thanks for any feedback.
Cheers, Michael
Hi,
when using URL session nested in a few async/await calls I get a crash in swift_getObjectType (sometimes in processDefaultActor). Any ideas what could be causing this or hints how to debug/where to look?
For a (contrived - because it was extracted from a larger project) example please see below (see "crashes here" comment for the last call before the crash).
Thanks for any hints in advance!
Cheers, Michael
// Crash on: Xcode Version 13.0 beta (13A5155e), macOS 11.4 (20F71), on iPhone Simulator
import CoreData
import SwiftUI
struct ContentView: View {
@StateObject var dataCoordinator: DataCoordinator = .init()
var body: some View {
Button {
print("GO")
async {
try await dataCoordinator.api.getSomething()
}
} label: {
Label("Go", systemImage: "figure.walk")
}
.buttonStyle(.bordered)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView().environment(\.managedObjectContext, PersistenceController.preview.container.viewContext)
}
}
// MARK: - Test coding -
class DataCoordinator: ObservableObject {
let api: API = .init()
func refreshSomething() async throws {
try await api.getSomething()
}
}
// MARK: -
class API {
var session: URLSession = .init(configuration: .ephemeral)
func getSomething() async throws {
let url = URL(string: "https://www.heise.de")!
let request = URLRequest(url: url)
let (data, response) = try await _failsafe(request: request)
print("\(response)")
}
private func _failsafe(request: URLRequest) async throws -> (Data, URLResponse) {
do {
var (data, response) = try await session.data(for: request)
let httpResponse = response as! HTTPURLResponse
var recovered = false
if httpResponse.allHeaderFields["dsfsfsdsfds"] == nil {
let login = LoginAsync()
await login.login(session: session)
recovered = true
}
if recovered {
let req2 = URLRequest(url: URL(string: "https://www.heise.de")!)
print("right before crash")
try await session.data(for: req2) // crashes here with EXC_BAD_ACCESS
print("right after crash ;-)")
}
return (data, response)
} catch {
print("\(error)")
throw error
}
}
}
// MARK: -
actor LoginAsync {
func login(session: URLSession) async {
let url = URL(string: "https://www.google.com")!
let request = URLRequest(url: url)
do {
let (data, response) = try await session.data(for: request)
} catch {
print("\(error)")
}
}
}
I am getting a strange crash (see call stack in attached screenshot). I am looking for ideas/hints how to track down what the issue is?
Hi,
is there a way that an actor can have a @MainActor @Published annotated property which is then consumed by a SwiftUI View "as usual"?
Currently this:
@Published @MainActor public private(set) var state: State = .initial
gives me the following error when trying to access it from with a SwiftUI View:
"Actor-isolated property '$state' can only be referenced from inside the actor"
I guess I understand where the error is coming from, but I wonder if there's a way to publish properties from actors and be able to make sure they are updated on the main thread by annotating them with @MainActor.
Hi,
I am trying to develop a "ui control", which should react on, for example, the cursor keys when in focus. I could not find anything in the docs regarding keyboard and focus handling.
Has anybody any hints on how to achieve this or where to get information on that topic?
Thank you!
Cheers, Michael
Hi,
the documentation for @State says:
You should only access a state property from inside the view’s body, or from methods called by it. Therefore I am wondering of this is an incorrect (as aValue is set/accessed outside of a "view's body") usage of @State which, while it works now, might break in the future:
@main
struct SwiftUIArrayUpdateTestApp: App {
	@State private var aValue = 5
	var body: some Scene {
		WindowGroup {
			ContentView(value: $aValue)
		}
	}
}
Hi,
I want to have more than one MKAnnotation to be selected, but so far it seems that it is not possible, is that true? If yes are there any workarounds?
MKMapView has the selectedAnnotations property, which is an Array and also set-able, but the documentation states:
"Assigning a new array to this property selects only the first annotation in the array.". So I am wondering why this even is an Array and if there is in fact a way to have multiple annotations selected, that I am not aware of...
Any help, hints highly appreciated :-).
Cheers, Michael
Hi,
I have a very simple program (see below) with some Views in an HStack, which is within a ScrollView. This works fine on iOS, but on macOS nothing scrolls. Am I missing something? Shouldn't it just scroll?
import SwiftUI
struct ContentView: View {
	var body: some View {
		ScrollView(.horizontal, showsIndicators: true) {
			HStack {
				ItemView(n: 1)
				ItemView(n: 2)
				ItemView(n: 3)
				ItemView(n: 4)
				ItemView(n: 5)
			}
		}
		.frame(minWidth: 350, maxWidth: 800, minHeight: 250, maxHeight: 250, alignment: .center)
	}
}
struct ContentView_Previews: PreviewProvider {
	static var previews: some View {
		ContentView()
	}
}
struct ItemView: View {
	var n: Int
	
	var body: some View {
		Rectangle()
			.frame(width: 300, height: 200)
			.overlay(Text("\(n)").foregroundColor(.white))
	}
}
Hi,
I am wondering if anybody who is facing issues with @State not working properly in iOS 14 has received any update on that from Apple?
Since having working @State properly is quite essential to have a working SwiftUI implementation I am a bit puzzled to not have gotten any update at all on the issue from Apples side.
That's the issue I am encountering:
https://developer.apple.com/forums/thread/660976
Here are a few other threads from the forum which at least seem to be related to this issue:
https://developer.apple.com/forums/thread/652080
https://developer.apple.com/forums/thread/652258
https://developer.apple.com/forums/thread/661818
https://developer.apple.com/forums/thread/660927
https://developer.apple.com/forums/thread/661777
https://developer.apple.com/forums/thread/659660
https://developer.apple.com/forums/thread/661754
Hi,
I have a strange case involving sheets, which I think it's a bug, but then again I might be missing something.
Using the following code:
import SwiftUI
enum WhichSheet: String {
	case one, two, three, none
}
struct ContentView: View {
	@State private var _showSheet = false
	@State private var _whichSheet: WhichSheet = .none
		var body: some View {
			VStack(spacing: 8) {
					Button("One Sheet", action: { self._whichSheet = .one; self._showSheet = true})
					Button("Two Sheet", action: { self._whichSheet = .two; self._showSheet = true})
					Button("Three Sheet", action: { self._whichSheet = .three; self._showSheet = true})
			}
				.sheet(isPresented: $_showSheet, content: {
				Text("whichSheet = \(_whichSheet.rawValue)")
			})
		}
}
struct ContentView_Previews: PreviewProvider {
		static var previews: some View {
			ContentView()
		}
}
I would assume that, depending on which button is pressed, I would say a sheet with the text "whichSheet = one" or "whichSheet = two" etc.
But no matter which button is pressed first the text on the sheet is always "whichSheet = none". Only if you choose a different button the second (or third, or ...) time the correct text is being displayed.
Bug or am I missing something really obvious?
(Test using an iOS 14 / 14.2 project with Xcode 12 / 12.2 beta)
Cheers, Michael
Hi,
is it possible to have access to NSApplicationDelegate methods like application(_ sender: NSApplication, openFiles filenames: [String])
when using the Swift UI App Life Cycle?
With "access" I mean equivalent functionality. I know there is support for a document based app using the Swift UI App Life Cycle, which would seem to resolve the issue for that particular openFiles delegate method, but for various reasons I can't use the document based app life cycle.
Thank you!
Cheers, Michael
Hi,does anyone know the reason why a mounted volume might not ave a `URLResourceValues.volumeUUIDString`?I have two mostly identical SD Cards (same size, formatted in the same camera). One has a volumeUUIDString when mounted and the other has none.The documentation for volumeUUIDString only says:"The volume's persistent `UUID` as a string, or nil if a persistent `UUID` is not available for the volume.". So no real explanation given why there might be no volumeUUIDString. Or what might be another option for uniquely identifying a volume.Any hints, info highly appreciated.Cheers, Michael
Hi,when using an ForEach within an ScrollView the UI does not get updated if the ObservedObject, which is used in ForEach, changes. If the ForEach is not embedded in a ScrollView the update works.IMHO the ForEach within the ScrollView should work, or am I wrong?To illustrate the issue here's some example coding to paste in an (iOS) Playground.import PlaygroundSupport
import SwiftUI
struct User: Hashable {
var name: String
}
typealias Users = [User]
let usersData = [
User(name: "Alpha"),
User(name: "Beta"),
User(name: "Gamma"),
]
class UserViewModel: ObservableObject {
@Published var users: Users = []
func get() {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
print("Update")
self.users = usersData
}
}
}
// If the ScrollView is present nothing is shown after the model is updated.
// If a screen refresh is triggered (for example when running this on device and switch
// from portrait to landscape the UI shows up.
struct ContentView: View {
@ObservedObject var user = UserViewModel()
var body: some View {
ScrollView { // comment scrollview out and it works
ForEach(user.users, id: \.self) { user in
Text("\(user.name)")
}
}
.onAppear {
self.user.get() // to simulate model update
}
}
}
PlaygroundPage.current.liveView = UIHostingController(rootView: ContentView())Thanks for your Feeback!Cheers, Michael
Hi,say I have a List. Each entry in the List is a NaviagtionLink, which has the same View (NextView) as the destination. I want NextView to display a different random number each time I navigate to that view and I want give this number as a parameter to NextView. How would I do that?(Of course, this is a contrived example to illustrate the issue, what I really want to do is inject a newly generated CoreData child managed context each time a navigation happens.)(Please see the code sample at the end of the post.If I just use NavigationLink(destination: NextView(n: Int.random(in: 0 ... 9))) it will always show the same number, because NextView[...] will be evaluated only, if the "outer" view body is evaluated.NavigationLink(destination: NextView(n: Int.random(in: 10 ... 20)), isActive: $showEdit) somehow retriggers the "outer" view body evaluation, so I get a new random number each time. But this seems like a hack.Ideally there would be a way, that evaluate NextView at the point in time when the navigation happens, but I can't think of a way to do this.Thanks in advance for any ideas, pointers, hints on what's wrong and how it should be done right ;-)Cheers, Michaelimport SwiftUI
struct ContentView: View {
@State var showEdit = false
var body: some View {
NSLog("ContentView Body")
return
NavigationView {
List {
NavigationLink(destination: NextView(n: Int.random(in: 10 ... 20)), isActive: $showEdit) {
Text("With binding")
}
NavigationLink(destination: NextView(n: Int.random(in: 0 ... 9))) {
Text("Without binding")
}
}
}
}
}
struct NextView: View {
var n: Int
init(n: Int) {
self.n = n
NSLog("init: \(n)")
}
var body: some View {
NSLog("Next View body")
return
VStack {
Text("Next View - What else")
Text("** \(n) **")
}
}
}
func getNew(number: Int) -> TheObject {
let obj = TheObject(number: number)
NSLog("getNew \(obj.number)")
return obj
}
class TheObject: ObservableObject {
@Published var number: Int
init(number: Int) {
self.number = number
}
deinit {
NSLog("Deinit \(self.number)")
}
}