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Reply to It says: "There are still screenshot uploads in progress." when submit a new build
I am having the same problem. In my case, I am being asked to edit screenshots even though the app does not contain code that supports Apple Watch or iMessage. And editing iMessage screenshots has become a necessity. The edit page for your app version also shows settings for App Watch, iMessage, and even App Clips. I think the reason why these screenshots require editing is because there are supposed to be settings for App Watch and iMessage. I'm guessing this problem can be solved by changing the settings to not use App Watch or iMessage, but I don't know where to set this.
Jun ’24
Reply to Orientation of UIImage image is not reflected in SKTexture
Hints for solving the problem can be found on the following website. iOS - UIImageView - how to handle UIImage image orientation The code shown above works for displaying images, but it doesn't seem to work when converting to SKTexture. To achieve this, it is effective to generate a UIImage using UIGraphicsBeginImageContext or to generate a UIImage using CGAffineTransformTranslate or CGAffineTransformRotate.
Apr ’24
Reply to Unable to submit app update due to missing Game Center entitlement...even though it's present
It seems that the specifications of App Store Connect have changed since the review process for iOS17 compatible apps began. If things remain as they are, the same problem will occur again. To resolve, you need to also create an entitlements file in your WatchKit app and add the com.apple.developer.game-center key. However, the WatchKit app does not have a Game Center option under Capability, so you cannot add Game Center. Therefore, it is necessary to forcefully create an entitlements file. Work procedure : Xcode -> TARGETS -> Watch App -> Signing & Capabilites Click +Capabilites and select available Capabilities. Delete the Capability added in 2. above. This will create an entitlements file. Open your Watch App's entitlements file and add the com.apple.developer.game-center key and set the Value to YES. As a prerequisite, the Watch App profile must have Game Center enabled. Additionally, Xcode15 now allows full automation and custom selection when validating and distributing. I recommend choosing Custom here and making sure Game Center is enabled by specifying the profile explicitly, like when you were working with Xcode14.
Sep ’23
Reply to Unable to submit app update due to missing Game Center entitlement...even though it's present
The root cause of this is that the message displayed on App Store Connect does not match the cause. WatchKit extension allows you to enable Game Center and create entitlements plists. WatchKit app does not allow you to select and enable Game Center, so you cannot create the entitlements plist. However, provisioning profiles for WatchKit apps must be created with Game Center-enabled Identifiers. Suppose your iOS app and WatchKit extension enabled Game Center in Signing & Capabilities and created an entitlements plist with com.apple.developer.game-center Key set to true. However, if the provisioning profile for your WatchKit app uses Identifiers that do not have Game Center enabled, you will receive the same error message when submitting for review. The real cause of this is that Game Center is not enabled in the provisioning profile for WatchKit App. I think many developers were confused because the cause and the message display did not match.
Sep ’23
Reply to "UI unresponsiveness" warning on @main
I also encountered the same phenomenon. However, depending on the loading URL, this message may or may not be displayed. I'm not quite sure what the difference is. When this message was not displayed, the following message was displayed. Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service Xcode Version 14.0 beta 6 (14A5294g) iOS16.0 beta 8 iPhone SE 2generation
Aug ’22
Reply to SKProductsRequest delegate is not called
Three weeks after the phenomenon occurred, it started to operate normally. The delegate of SKProductsRequest is called. It is probable that the sandbox system failure was prolonged. If your code is okay and your in-app purchase settings are okay, there is a possibility of a SANDBOX system failure. If you continue to experience similar issues, send feedback to Apple and ask for immediate action.
Oct ’21
Reply to SKProductsRequest delegate is not called
When the delegate of SKRequest and SKProductsRequest is not called, the following log may not be displayed on the Xcode console. [BackgroundTask] Background Task 8 ("SKProductsRequest"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this.
Oct ’21
Reply to SKProductsRequest delegate is not called
The same phenomenon occurred with the sample code for in-app purchase provided by Apple. Offering, Completing, and Restoring In-App Purchases https://developer.apple.com/documentation/storekit/original_api_for_in-app_purchase/offering_completing_and_restoring_in-app_purchases?language=objc I get the same symptom when I download the sample code, change the product ids for team and in-app purchases to my own, build with Xcode 13 and run it on an iOS 15.0.1 device. I checked it on multiple devices with iOS 15.0.1, but the same phenomenon occurred. Is there something wrong with the SANDBOX?
Oct ’21