Post

Replies

Boosts

Views

Activity

Reply to Is it possible to use ARReferenceImage objects created programatically from the images on iOS 11.3.1
Thanks for pointing me in the right direction. I managed to solve the issue a few days ago by redrawing the images that come from the API. By checking the original images CGImage size, I discovered that they have the same sizes as the UIImage. But they must be scaled, for example, on iPhone 8 plus in case if the images with the size 180 x 240, the output cgImage must be 540 x 720, with x3 scale. By using the correctly scaled CGImage object for the creation of the ARReferenceImage, I got rid of the crash, and the detection works fine now on iOS 11.3.1 as well.
Jun ’20
Reply to Invalid Bundle Error When Uploading App to App Store
Same issue on my side, Xcode 14.3. Once I got this warning for the first time I switched to All Sizes option and added icons for all required sizes, tho I'm still getting the same warning for every following build. While searching for the solution I've discovered that this type of issue was present in Xcode 14.0 Beta and the solution was to move the Assets catalog to the root directory if it's not there. I also have my assets in the subfolder in my project, still not sure if this can be the reason of this warning.
Apr ’23
Reply to Invalid Bundle Error When Uploading App to App Store
I tried to move Asset catalog to the root directory of the project and validate it via Xcode (14.3), didn't work. Also, tried to re-create the icon set from scratch and add all icon sizes once again, also got the same warning while validating it. The solution, or rather a workaround that worked for me was copying AppIcon.appiconset folder from another project that was created in the previous versions of Xcode, and replacing all the images. The latest Xcode 14.3 identifies this icon set as "All Sizes (Xcode 13)". I'm afraid it's some kind of validation issue on Apple's side.
Apr ’23