I’ve just posted a new thread on the Developer Forum (https://developer.apple.com/forums/thread/765268). I know it’s a bit early, but I’m sure someone will jump in and help us out soon. If you’re stuck, feel free to check out my new post for some guidance. Good luck, everyone!
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Thank you very much
Thanks
I'm very sorry, I can't solve this problem, because I have also encountered this problem and it hasn't been solved yet. At that time, I posted this post https://developer.apple.com/forums/thread/762348. I hope it will be helpful to you!
Ok, thank you very much!
Thank you very much!
Thank you, first of all, I will submit the feedback, and then if you want, I hope you can help me write the code snippet, which would be great!
Note: I hope that the code snippet is based on ARKit's scene reconstruction, and the scene reconstruction has physical components and collision components, so that virtual objects can have a real collision reaction with the real room.
Thanks!(But four months is too long for me.)
Thanks! But I don't know objectB's position(because it is anchor some thing), And I don't want to simply assign a coordinate, but a moving action.
Thank you, but my expression may be a little inaccurate. My main purpose is not to anchor the entity in one position, but for example, I have two entities, and I hope to move one entity to the position of another entity.
In this document, there is a module "Add real-world interactivity using collision components". He can add a Mesh to RealityView to make virtual objects collide with the real room, but I don't understand it very well. I hope you can give me some help. Thank you!
Thanks very much!
I'm not very good at learning this API. Can you give me some help?
Did you buy your equipment in the European Union or China?