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Project Navigator in Xcode Collapsing by itself
For 1-2 months now the project navigator collapses for no apparent reason. It happens with all my projects. It is getting quite irritating to have to switch to another pane and then back to Navigator again. Is there anything I can try to fix this? Deleting file .xcuserstate from inside the project didn't help. I am using Xcode 15.4 on an Intel MacBookPro 2019 running Sonoma 14.5.
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1
357
Jul ’24
Problem with vImagePiecewiseGamma_Planar8
In our app we use the following function for inverting a CGImageRef using vImage. The workflow is a obj-c version of the code in the AdjustingTheBrightnessAndContrastOfAnImage sample from Apple: CGImageRef InvertImage( CGImageRef frameImageRef ) { CGImageRef resultImage = nil; CGBitmapInfo imgBitmapInfo = CGImageGetBitmapInfo( frameImageRef ); size_t img_bPC = CGImageGetBitsPerComponent( frameImageRef ); size_t img_bPP = CGImageGetBitsPerPixel( frameImageRef ); vImage_CGImageFormat invIFormat; invIFormat.bitsPerComponent = img_bPC; invIFormat.bitsPerPixel = img_bPP; invIFormat.colorSpace = (img_bPP == 8) ? gDeviceGrayColorSpaceRef : gDeviceRGBColorSpaceRef; invIFormat.bitmapInfo = imgBitmapInfo; invIFormat.version = 0; invIFormat.decode = 0; invIFormat.renderingIntent = kCGRenderingIntentDefault; vImage_Buffer sourceVImageBuffer; vImage_Error viErr = vImageBuffer_InitWithCGImage( &sourceVImageBuffer, &invIFormat, nil, frameImageRef, kvImageNoFlags ); if (viErr == kvImageNoError) { vImage_Buffer destinationVImageBuffer; viErr = vImageBuffer_Init( &destinationVImageBuffer, sourceVImageBuffer.height, sourceVImageBuffer.width, img_bPP, kvImageNoFlags ); if (viErr == kvImageNoError) { float linearCoeffs[2] = { -1.0, 1.0 }; float expoCoeffs[3] = { 1.0, 0.0, 0.0 }; float gamma = 0.0; Pixel_8 boundary = 255; viErr = vImagePiecewiseGamma_Planar8( &sourceVImageBuffer, &destinationVImageBuffer, expoCoeffs, gamma, linearCoeffs, boundary, kvImageNoFlags ); if (viErr == kvImageNoError) { CGImageRef newImgRef = vImageCreateCGImageFromBuffer( &destinationVImageBuffer, &invIFormat, nil, nil, kvImageNoFlags, &viErr ); if (viErr == kvImageNoError) resultImage = newImgRef; } free( destinationVImageBuffer.data ); } free( sourceVImageBuffer.data ); } return resultImage; } The function works fine for 8-bit monochrome images. When I try it with 24-bit RGB images, although I get no errors from any of the calls, the output shows only the 1/3 of the image inverted as expected. What am I missing? I suspect I might have to use a different function for 24-bit images (instead of the vImagePiecewiseGamma_Planar8) but I cannot find which one in the headers. Thanks.
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811
Apr ’24
Cannot send In-app purchases for review to the App Store
Our new macOS app has been accepted for review on the App Store. The app includes 2 in-app purchases. The Review team asks for the in-app purchases to be send for review also, but I cannot find a way to do it. I have saved the 2 in-apps as drafts in the app's page in App Store Connect, but I don't see any way to send them for Review, only Save and Remove as you can see in attached screenshots. How do I submit the in-apps for Review? How have you done it for your apps? Please help because I am losing my hair over this.
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495
Apr ’23