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Error after GetProduct IAP on my app
I'm finding some issues with my iOS application that are related to the WebKit framework. I'm receiving the following errors in the application log: 01:05.995.258 Error Space Warhog (2434) com.apple.WebKit IPC 0x114088220 - Connection::dispatchIncomingMessages: IPC throttling was triggered (has 2'458 pending incoming messages, will only process 60 before yielding) 01:05.995.286 Error Space Warhog (2434) com.apple.WebKit IPC 0x114088220 - Connection::dispatchIncomingMessages: first IPC message in queue is WebUserContentControllerProxy_DidPostMessage It happens just when I make a purchase in the app. It does the whole process correctly (apparently), but once the "Purchase successful" pop up appears, the result is duplicated. If I make a second purchase, once I get the correct coins, the APP freezes and I have to restart it. Thank you for your help!
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566
Feb ’24
Error during archive
Good Morning, I get this error every time I try to make the archive and I don't see any more information, nor have I found a solution, could you please help me to solve it? ld: building for 'iOS', but linking in object file (/Users/juanjo/Documents/Jabali/platforms/ios/build/Debug-iphonesimulator/XCFrameworkIntermediates/GoogleAppMeasurement/WithoutAdIdSupport/GoogleAppMeasurement.framework/GoogleAppMeasurement[arm64][3](apm_experimentation .pb.o)) built for 'iOS-simulator' clang: error: linker command failed with exit code 1 (use -v to see invocation)
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Oct ’23
My game crashes when I compile it
Good Morning, I have created a game with Gdevelop and when I export it to build it in iOS with Cordova, I get the following problem: Commands: cordova platform add ios cordova build ios juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova platform add ios Using cordova-fetch for cordova-ios Adding ios project... Creating Cordova project for the iOS platform: Path: platforms/ios Package: com.stilugames.jabaliespacial Name: Jabali Espacial [!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation [!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation Adding admob-plus-cordova to package.json Discovered plugin "cordova-plugin-consent". Adding it to the project Installing "cordova-plugin-consent" for ios [!] CocoaPods could not find compatible versions for pod "GoogleUserMessagingPlatform": In snapshot (Podfile.lock): GoogleUserMessagingPlatform (= 2.1.0, >= 1.1) In Podfile: GoogleUserMessagingPlatform (~> 2.0.0) Specs satisfying the `GoogleUserMessagingPlatform (~> 2.0.0), GoogleUserMessagingPlatform (= 2.1.0, >= 1.1)` dependency were found, but they required a higher minimum deployment target. I have tried the solution that appears the most on the internet, but it doesn't work either, which is pod install --repo-update Thank you for your help
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410
Oct ’23
Problems compiling with cordova
Good Morning, I have created a game with Gdevelop. It works perfectly on Windows, MacOS and Android, but when I want to compile it to send it to Xcode and create the iOS version I get the following error: juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova platform add ios Using cordova-fetch for cordova-ios Adding ios project... Creating Cordova project for the iOS platform: Path: platforms/ios Package: com.stilugames.jabaliespacial Name: Jabali Espacial [!] CocoaPods could not find compatible versions for pod "GoogleUserMessagingPlatform": In snapshot (Podfile.lock): GoogleUserMessagingPlatform (= 2.1.0, >= 1.1) In Podfile: GoogleUserMessagingPlatform (~> 2.0.0) Specs satisfying the `GoogleUserMessagingPlatform (~> 2.0.0), GoogleUserMessagingPlatform (= 2.1.0, >= 1.1)` dependency were found, but they required a higher minimum deployment target. I have tried a solution that I found on the internet that in principle seems to regenerate the framework: juanjosegarciamanzano@macbook-pro-de-juan ios % pod install --repo-update Updating local specs repositories Analyzing dependencies Downloading dependencies Installing GoogleUserMessagingPlatform 2.0.1 (was 2.1.0) Generating Pods project Integrating client project Pod installation complete! There are 2 dependencies from the Podfile and 6 total pods installed. [!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation - Use the `$(inherited)` flag, or - Remove the build settings from the target. [!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation - Use the `$(inherited)` flag, or - Remove the build settings from the target. juanjosegarciamanzano@macbook-pro-de-juan ios % Once this is done, the following command should work, but I get this error: juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova build ios Discovered plugin "cordova-plugin-purchase". Adding it to the project Installing "cordova-plugin-purchase" for ios [!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation [!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation Command failed with exit code 1: xcodebuild -version xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance juanjosegarciamanzano@macbook-pro-de-juan Jabato % Could you please help me? I don't know how to solve it. Thank you!
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Oct ’23