Hello,
I want to change the name of the app, but even though I have changed it everywhere in AppStore Connect, the old name is still displayed. Where should I change it?
Thank you very much.
If you want to Download it, feel free to do it and play: https://acortar.link/zDRgyy
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I'm finding some issues with my iOS application that are related to the WebKit framework. I'm receiving the following errors in the application log:
01:05.995.258 Error Space Warhog (2434) com.apple.WebKit IPC 0x114088220 - Connection::dispatchIncomingMessages: IPC throttling was triggered (has 2'458 pending incoming messages, will only process 60 before yielding)
01:05.995.286 Error Space Warhog (2434) com.apple.WebKit IPC 0x114088220 - Connection::dispatchIncomingMessages: first IPC message in queue is WebUserContentControllerProxy_DidPostMessage
It happens just when I make a purchase in the app. It does the whole process correctly (apparently), but once the "Purchase successful" pop up appears, the result is duplicated. If I make a second purchase, once I get the correct coins, the APP freezes and I have to restart it.
Thank you for your help!
Good Morning,
I get this error every time I try to make the archive and I don't see any more information, nor have I found a solution, could you please help me to solve it?
ld: building for 'iOS', but linking in object file (/Users/juanjo/Documents/Jabali/platforms/ios/build/Debug-iphonesimulator/XCFrameworkIntermediates/GoogleAppMeasurement/WithoutAdIdSupport/GoogleAppMeasurement.framework/GoogleAppMeasurement[arm64][3](apm_experimentation .pb.o)) built for 'iOS-simulator'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Good Morning,
I have created a game with Gdevelop and when I export it to build it in iOS with Cordova, I get the following problem:
Commands:
cordova platform add ios
cordova build ios
juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova platform add ios
Using cordova-fetch for cordova-ios
Adding ios project...
Creating Cordova project for the iOS platform:
Path: platforms/ios
Package: com.stilugames.jabaliespacial
Name: Jabali Espacial
[!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation
[!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation
Adding admob-plus-cordova to package.json
Discovered plugin "cordova-plugin-consent". Adding it to the project
Installing "cordova-plugin-consent" for ios
[!] CocoaPods could not find compatible versions for pod "GoogleUserMessagingPlatform":
In snapshot (Podfile.lock):
GoogleUserMessagingPlatform (= 2.1.0, >= 1.1)
In Podfile:
GoogleUserMessagingPlatform (~> 2.0.0)
Specs satisfying the `GoogleUserMessagingPlatform (~> 2.0.0), GoogleUserMessagingPlatform (= 2.1.0, >= 1.1)` dependency were found, but they required a higher minimum deployment target.
I have tried the solution that appears the most on the internet, but it doesn't work either, which is pod install --repo-update
Thank you for your help
Good Morning,
I have created a game with Gdevelop. It works perfectly on Windows, MacOS and Android, but when I want to compile it to send it to Xcode and create the iOS version I get the following error:
juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova platform add ios
Using cordova-fetch for cordova-ios
Adding ios project...
Creating Cordova project for the iOS platform:
Path: platforms/ios
Package: com.stilugames.jabaliespacial
Name: Jabali Espacial
[!] CocoaPods could not find compatible versions for pod "GoogleUserMessagingPlatform":
In snapshot (Podfile.lock):
GoogleUserMessagingPlatform (= 2.1.0, >= 1.1)
In Podfile:
GoogleUserMessagingPlatform (~> 2.0.0)
Specs satisfying the `GoogleUserMessagingPlatform (~> 2.0.0), GoogleUserMessagingPlatform (= 2.1.0, >= 1.1)` dependency were found, but they required a higher minimum deployment target.
I have tried a solution that I found on the internet that in principle seems to regenerate the framework:
juanjosegarciamanzano@macbook-pro-de-juan ios % pod install --repo-update
Updating local specs repositories
Analyzing dependencies
Downloading dependencies
Installing GoogleUserMessagingPlatform 2.0.1 (was 2.1.0)
Generating Pods project
Integrating client project
Pod installation complete! There are 2 dependencies from the Podfile and 6 total pods installed.
[!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or
- Remove the build settings from the target.
[!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or
- Remove the build settings from the target.
juanjosegarciamanzano@macbook-pro-de-juan ios %
Once this is done, the following command should work, but I get this error:
juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova build ios
Discovered plugin "cordova-plugin-purchase". Adding it to the project
Installing "cordova-plugin-purchase" for ios
[!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation
[!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation
Command failed with exit code 1: xcodebuild -version
xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance
juanjosegarciamanzano@macbook-pro-de-juan Jabato %
Could you please help me? I don't know how to solve it.
Thank you!