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Hello, I want to change the name of the app, but even though I have changed it everywhere in AppStore Connect, the old name is still displayed. Where should I change it? Thank you very much. If you want to Download it, feel free to do it and play: https://acortar.link/zDRgyy
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I'm finding some issues with my iOS application that are related to the WebKit framework. I'm receiving the following errors in the application log: 01:05.995.258 Error Space Warhog (2434) com.apple.WebKit IPC 0x114088220 - Connection::dispatchIncomingMessages: IPC throttling was triggered (has 2'458 pending incoming messages, will only process 60 before yielding) 01:05.995.286 Error Space Warhog (2434) com.apple.WebKit IPC 0x114088220 - Connection::dispatchIncomingMessages: first IPC message in queue is WebUserContentControllerProxy_DidPostMessage It happens just when I make a purchase in the app. It does the whole process correctly (apparently), but once the "Purchase successful" pop up appears, the result is duplicated. If I make a second purchase, once I get the correct coins, the APP freezes and I have to restart it. Thank you for your help!
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Good Morning, I get this error every time I try to make the archive and I don't see any more information, nor have I found a solution, could you please help me to solve it? ld: building for 'iOS', but linking in object file (/Users/juanjo/Documents/Jabali/platforms/ios/build/Debug-iphonesimulator/XCFrameworkIntermediates/GoogleAppMeasurement/WithoutAdIdSupport/GoogleAppMeasurement.framework/GoogleAppMeasurement[arm64][3](apm_experimentation .pb.o)) built for 'iOS-simulator' clang: error: linker command failed with exit code 1 (use -v to see invocation)
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Good Morning, I have created a game with Gdevelop and when I export it to build it in iOS with Cordova, I get the following problem: Commands: cordova platform add ios cordova build ios juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova platform add ios Using cordova-fetch for cordova-ios Adding ios project... Creating Cordova project for the iOS platform: Path: platforms/ios Package: com.stilugames.jabaliespacial Name: Jabali Espacial [!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation [!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation Adding admob-plus-cordova to package.json Discovered plugin "cordova-plugin-consent". Adding it to the project Installing "cordova-plugin-consent" for ios [!] CocoaPods could not find compatible versions for pod "GoogleUserMessagingPlatform": In snapshot (Podfile.lock): GoogleUserMessagingPlatform (= 2.1.0, >= 1.1) In Podfile: GoogleUserMessagingPlatform (~> 2.0.0) Specs satisfying the `GoogleUserMessagingPlatform (~> 2.0.0), GoogleUserMessagingPlatform (= 2.1.0, >= 1.1)` dependency were found, but they required a higher minimum deployment target. I have tried the solution that appears the most on the internet, but it doesn't work either, which is pod install --repo-update Thank you for your help
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by konguele.
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Good Morning, I have created a game with Gdevelop. It works perfectly on Windows, MacOS and Android, but when I want to compile it to send it to Xcode and create the iOS version I get the following error: juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova platform add ios Using cordova-fetch for cordova-ios Adding ios project... Creating Cordova project for the iOS platform: Path: platforms/ios Package: com.stilugames.jabaliespacial Name: Jabali Espacial [!] CocoaPods could not find compatible versions for pod "GoogleUserMessagingPlatform": In snapshot (Podfile.lock): GoogleUserMessagingPlatform (= 2.1.0, >= 1.1) In Podfile: GoogleUserMessagingPlatform (~> 2.0.0) Specs satisfying the `GoogleUserMessagingPlatform (~> 2.0.0), GoogleUserMessagingPlatform (= 2.1.0, >= 1.1)` dependency were found, but they required a higher minimum deployment target. I have tried a solution that I found on the internet that in principle seems to regenerate the framework: juanjosegarciamanzano@macbook-pro-de-juan ios % pod install --repo-update Updating local specs repositories Analyzing dependencies Downloading dependencies Installing GoogleUserMessagingPlatform 2.0.1 (was 2.1.0) Generating Pods project Integrating client project Pod installation complete! There are 2 dependencies from the Podfile and 6 total pods installed. [!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation - Use the `$(inherited)` flag, or - Remove the build settings from the target. [!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation - Use the `$(inherited)` flag, or - Remove the build settings from the target. juanjosegarciamanzano@macbook-pro-de-juan ios % Once this is done, the following command should work, but I get this error: juanjosegarciamanzano@macbook-pro-de-juan Jabato % cordova build ios Discovered plugin "cordova-plugin-purchase". Adding it to the project Installing "cordova-plugin-purchase" for ios [!] The `Jabali Espacial [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.debug.xcconfig'. This can lead to problems with the CocoaPods installation [!] The `Jabali Espacial [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Jabali Espacial/Pods-Jabali Espacial.release.xcconfig'. This can lead to problems with the CocoaPods installation Command failed with exit code 1: xcodebuild -version xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance juanjosegarciamanzano@macbook-pro-de-juan Jabato % Could you please help me? I don't know how to solve it. Thank you!
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by konguele.
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