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Error: Command CodeSign failed with a nonzero exit code Xcode in 13.2.1
I got this Codesign error when attempting to run one of my applications on my iPhone, I tried a couple more of my apps and i still get the same error. Also, I only get this error when I’m running the app on my iPhone that’s plugged into my computer but I get no errors when running on a simulator. Thus, this error seems to be due to my iPhone. From what I read online I tried the following: Restart both my Mac and iPhone no success. I tried multiple times and still got the same error. Check my provisioning profile and certificates everything looks fine but I'm a newbie so I could be wrong. What I noticed that may be causing the error: I stopped using Xcode for about 3 months and during that time I updated my iPhone version to 15.6.1, but the iOS Deployment Target only goes up to 15.2. So with all this said, is it possible to run an older version say 15.2 when your iPhones version is higher (like mine which is 15.6.1)? ^ If this is possible, where else could this error be coming from? Thank you!
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453
Sep ’22
Xcode 13.2.1 doesn't support iOS Deployment Target above 15.2?
Xcode Version --> 13.2.1 Iphone Version -> 15.6.1 Ever since I updated my iPhone version, Xcode Keeps failing to run and when I tried to switch the deployment target to my iPhone's version (15.6.1) I am unable to since there are no options that go above 15.2. How can I solve this? Do I need to get a new version of Xcode? or is there a way to download my specific iPhone version and integrate it into Xcode? Thank you for your help:)
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554
Aug ’22
How to create a point cloud from a RGB image & depth map obtained by TrueDepth camera??
I have an application that captures an image with a depth map and calibration data and exports it so then I can work with it in python. The depth map and calibration data are all converted to Float32 and is stored as a json file. The image is stored as a jpeg file.  The depth map shape is (480, 640) and the image shape is (3024, 4032, 3)  My goal is to be able to create a point cloud from this data.   I’m new to working with data provided by apples TrueDepth camera and would like some clarity to what preprocessing steps I need to perform before creating the point cloud.  Here they are below: 1) since the 640x480 is a scaled version of the 12MP image, means that I can scale down the intrinsics as well. So I should scale [fx, fy, cx, cy] by the scaling factor 640/4032 = 0.15873? 2) after scaling comes taking care of the distortion, which I should use lensDistortionLookupTable to distort both the image and depth map? Are the above two questions correct or am I missing something??
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1.6k
May ’22
How to get depth & calibration data from the TrueDepth system?
Goal: To obtain depth data & calibration data from the TrueDepth Camera for computer vision task.   I am very confused because for example apple says, To use depth data for computer vision tasks, use the data in the cameraCalibrationData property to rectify the depth data. which I tried and get nil, and then when looking through stack overflow I read, cameraCalibrationData is always nil in photo, you have to get it from photo.depthData. As long as you're requesting depth data, you'll get the calibration data. and so when I tried print(photo.depthData) to obtain depth & calibration data my output was: Optional(hdis 640x480 (high/abs)  calibration: {intrinsicMatrix: [2735.35 0.00 2017.75 | 0.00 2735.35 1518.51 | 0.00 0.00 1.00],  extrinsicMatrix: [1.00 0.00 0.00 0.00 | 0.00 1.00 0.00 0.00 | 0.00 0.00 1.00 0.00] pixelSize:0.001 mm,  distortionCenter:{2017.75,1518.51},  ref:{4032x3024}}) ^ But where is the depth data??` Below is my entire code: Note: I'm new to Xcode and I'm use to coding in python for computer vision task so I apologize in advance for the messy code.  import AVFoundation import UIKit import Photos class ViewController: UIViewController {     var session: AVCaptureSession?     let output = AVCapturePhotoOutput()     var previewLayer = AVCaptureVideoPreviewLayer()     // MARK: - Permission check     private func checkCameraPermissions() {         switch AVCaptureDevice.authorizationStatus(for: .video) {         case .notDetermined:             AVCaptureDevice.requestAccess(for: .video) { [weak self] granted in                 guard granted else { return }                 DispatchQueue.main.async { self?.setUpCamera() }             }         case .restricted:             break         case .denied:             break         case .authorized:             setUpCamera()         @unknown default:             break         }     }     // MARK: - camera SETUP     private func setUpCamera() {         let session = AVCaptureSession()         if let captureDevice = AVCaptureDevice.default(.builtInTrueDepthCamera, for: AVMediaType.depthData, position: .unspecified) {             do {                 let input = try AVCaptureDeviceInput(device: captureDevice)                 if session.canAddInput(input) {                     session.beginConfiguration()                     session.sessionPreset = .photo                     session.addInput(input)                     session.commitConfiguration()                 }                 if session.canAddOutput(output) {                     session.beginConfiguration()                     session.addOutput(output)                     session.commitConfiguration()                 }                 output.isDepthDataDeliveryEnabled = true                 previewLayer.videoGravity = .resizeAspectFill                 previewLayer.session = session                 session.startRunning()                 self.session = session             }             catch {                 print(error)             }         }     }     //MARK: - UI Button     private let shutterButton: UIButton = {         let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 100))         button.layer.cornerRadius = 50         button.layer.borderWidth = 10         button.layer.borderColor = UIColor.white.cgColor         return button     }()     //MARK: - Video Preview Setup     override func viewDidLoad() {         super.viewDidLoad()         view.backgroundColor = .black         view.layer.insertSublayer(previewLayer, at: 0)         view.addSubview(shutterButton)         checkCameraPermissions()         shutterButton.addTarget(self, action: #selector(didTapTakePhoto), for: .touchUpInside)     }     //MARK: - Video Preview Setup     override func viewDidLayoutSubviews() {         super.viewDidLayoutSubviews()         previewLayer.frame = view.bounds         shutterButton.center = CGPoint(x: view.frame.size.width/2, y: view.frame.size.height - 100)     }     //MARK: - Running and Stopping the Session     override func viewWillAppear(_ animated: Bool) {         super.viewWillAppear(animated)         session!.startRunning()     }     //MARK: - Running and Stopping the Session     override func viewWillDisappear(_ animated: Bool) {         super.viewWillDisappear(animated)         session!.stopRunning()     }     //MARK: - taking a photo     @objc private func didTapTakePhoto() {         let photoSettings = AVCapturePhotoSettings()         photoSettings.isDepthDataDeliveryEnabled = true         photoSettings.isDepthDataFiltered = true         output.capturePhoto(with: photoSettings, delegate: self)     } } extension ViewController: AVCapturePhotoCaptureDelegate {     func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {         guard let data = photo.fileDataRepresentation() else { return }         print(photo.depthData)         let image = UIImage(data: data)         session?.stopRunning()         // ADDING the IMAGE onto the UI         let imageView = UIImageView(image: image)         imageView.contentMode = .scaleAspectFill         imageView.frame = view.bounds         view.addSubview(imageView)         session?.stopRunning()         // saving photo to library         PHPhotoLibrary.requestAuthorization { status in             guard status == .authorized else { return }             PHPhotoLibrary.shared().performChanges({                 let creationRequest = PHAssetCreationRequest.forAsset()                 creationRequest.addResource(with: .photo, data: photo.fileDataRepresentation()!, options: nil)             }, completionHandler: { _, error in                 if error != nil {                     print("error")                 }             })         }     } }
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1.6k
May ’22
Depth data
Hi can anyone help me with how you would obtain depth data utilizing the rear facing camera equipped with LiDAR? Could you please give me some tips or code examples on how to work with/access the LiDAR data? Also from post i have previously viewed you are able to obtain information from the true depth camera API but are not able to for the Rear-facing camera? why is this? Thank you so much!!
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952
Jun ’21