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NOT WORKING TUP TO MAP ANNOtations !!!!!!!!!uyirtqweiy7rtiuaghsdfkjhklahjvs
in swiftUI NOT WORKING add     let polyline = MKGeodesicPolyline(coordinates: &coordinates, count: locations.count) - not drawing. To draw and add this, you have to use a ******* construction with struct mapViewCustom : UIViewRepresentable {... } But if you use UIViev, then touching to mapAnnotations !!!!! I have a simple question, how how how how how ?????????????????????????????????????? Get access to mapAnnotation using MapKit as UIResresentable or hot to draw MKGeodesicPolyline in SwiftUI !!!!!
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741
Jun ’21
App store connect NOT SIZE SCREENSHOT !!!!!!!!!!!;lkdhjslkhjegsvll;
......... damn - how could you make a magizine in which it is impossible to upload screenshots taken on your own devices ???????????????????????? ??????? I have an iPhone 12 pro Max - and I need to take some screenshots for the app store, I take them and drag them to the screenshots section and get this message - it turns out that the resolution of my screenshots does not correspond to the required statement in your store! Why should I take these screenshots then ??????? For what ????????? What devices should you use to take screenshots for your My screenshot size : 1125x2436 - needed 1242x2688 !!!!!
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558
Jul ’21
Failed to produce diagnostic for expression; please file a bug report
Failed to produce diagnostic for expression; please file a bug report This is what the program writes to me (the most ******* SwiftUI in the world! !!!!!) and I don't understand what to do with it - tell me, friends                          do {                     try asset.export(to: fileLosUrlOBJ)                 }catch let error as NSError {                     print(" failed writing obj super variant's \(error)")                 }          } } struct ScanView: View {               @EnvironmentObject var orientationInfo : OrientationInfo     @EnvironmentObject var session: Session     @EnvironmentObject var lidarLosView : LidarViewModel          @State var inpt : String = ""     @State var outpu : String = ""     @State var typing = false     @State var myBackFloat : Float = 0.0          @Binding var los : Float     @Binding var los2 : Float          var body: some View {                          GeometryReader {geom in             ZStack {                                  if !typing {                                if !outpu.isEmpty {                                    Text("You typed: \(outpu)")                                }                            } else if !inpt.isEmpty {                                Text("You are typing: \(inpt)")                            }                                                                            // myBackFloat = lidarLosView.getMyMeasu                 lidarLosView.sceneLos                                                                    if UIDevice.current.userInterfaceIdiom == .pad {                     ScanLidarButtons()                         .edgesIgnoringSafeArea(.top)                 } else {                     ScanLidarButtonsMobile()                 }                                                    }.ignoresSafeArea(.keyboard, edges: .bottom)     } } } struct ScanView_Previews: PreviewProvider {     let float2 : Float = 0.2     static var previews: some View {                         ScanView(los: float2, los2: float2)     } }
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400
Apr ’21
How to make full screen !!!! game - why is my screen limited to 640 by 960 ?????
What shit is your documentation and IDE - even your own examples do not .... run on the whole SCREENNNNNNNNN !!!!!!!!!! I pressed all the checkboxes, put down all the plots - but instead of 1782 to 828 of my iPhone XR, I get a resolution cropped from the bottom and from the top 640 to 960 - and my question is how can I make mtkView full screen and not just this ......... cropped square
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2.9k
Sep ’20
libsystem_kernel.dylib`__ulock_wait: what the mistake ?
Hi!I do some project on os and everywhere I get the same error libsystem_kernel.dylib`__ulock_wait: -> 0x7fffa4bdc31e <+10>: jae 0x7fffa4bdc328; <+20>Where it appears and how to track it I do not know, I need help. Thank you!my system:MacOS Sierra Version 10.12.6 (16G29)Xcode version 8.3.3 (8E3004b)P.s.my bt all looks like this:* thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP * frame #0: 0x00007fffa4bdc31e libsystem_kernel.dylib`__ulock_wait + 10 frame #1: 0x00007fffa4cbfaff libsystem_platform.dylib`_os_ulock_wait + 25 frame #2: 0x00007fffa4cbf7d0 libsystem_platform.dylib`_os_nospin_lock_lock_slow + 125 frame #3: 0x00007fff8ccbe614 AppKit`_NSOpenGLContextGetOffScreenSurface + 28 frame #4: 0x00007fff8ccd262b AppKit`-[NSOpenGLContext update] + 378 frame #5: 0x00007fff8ef0a22c CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 12 frame #6: 0x00007fff8eeeb3c4 CoreFoundation`__CFRunLoopDoBlocks + 356 frame #7: 0x00007fff8eeeab35 CoreFoundation`__CFRunLoopRun + 917 frame #8: 0x00007fff8eeea544 CoreFoundation`CFRunLoopRunSpecific + 420 frame #9: 0x00007fff8e449ebc HIToolbox`RunCurrentEventLoopInMode + 240 frame #10: 0x00007fff8e449bf9 HIToolbox`ReceiveNextEventCommon + 184 frame #11: 0x00007fff8e449b26 HIToolbox`_BlockUntilNextEventMatchingListInModeWithFilter + 71 frame #12: 0x00007fff8c9e2a54 AppKit`_DPSNextEvent + 1120 frame #13: 0x00007fff8d15e7ee AppKit`-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796 frame #14: 0x00007fff8c9d73db AppKit`-[NSApplication run] + 926 frame #15: 0x00007fff8c9a1e0e AppKit`NSApplicationMain + 1237 frame #16: 0x0000000100012a42 LosShader`main(argc=3, argv=0x00007fff5fbff620) at main.m:12 frame #17: 0x00007fffa4aad235 libdyld.dylib`start + 1 thread #2 frame #0: 0x00007fffa4bdc44e libsystem_kernel.dylib`__workq_kernreturn + 10 frame #1: 0x00000001002086c6 libsystem_pthread.dylib`_pthread_wqthread + 1023 frame #2: 0x00000001002082b5 libsystem_pthread.dylib`start_wqthread + 13 thread #3 frame #0: 0x00007fffa4bdc44e libsystem_kernel.dylib`__workq_kernreturn + 10 frame #1: 0x00000001002086c6 libsystem_pthread.dylib`_pthread_wqthread + 1023 frame #2: 0x00000001002082b5 libsystem_pthread.dylib`start_wqthread + 13 thread #4 frame #0: 0x00007fffa4bdc44e libsystem_kernel.dylib`__workq_kernreturn + 10 frame #1: 0x0000000100208859 libsystem_pthread.dylib`_pthread_wqthread + 1426 frame #2: 0x00000001002082b5 libsystem_pthread.dylib`start_wqthread + 13 thread #6, queue = 'OpenGLMT' frame #0: 0x00007fffa4bdbc22 libsystem_kernel.dylib`__psynch_mutexwait + 10 frame #1: 0x0000000100209061 libsystem_pthread.dylib`_pthread_mutex_lock_wait + 105 frame #2: 0x0000000100206584 libsystem_pthread.dylib`_pthread_mutex_lock_slow + 316 frame #3: 0x00007fff94098c8b OpenGL`CGLGetSurface + 55 frame #4: 0x00007fff8d08c52d AppKit`flush_notify + 338 frame #5: 0x00007fff940bc54a GLEngine`glSwap_Exec + 186 frame #6: 0x00007fff9411f768 GLEngine`glSwap_UnpackThread + 14 frame #7: 0x00007fff941a8d1f GLEngine`gleCmdProcessor + 77 frame #8: 0x000000010019178c libdispatch.dylib`_dispatch_client_callout + 8 frame #9: 0x00000001001a893f libdispatch.dylib`_dispatch_queue_serial_drain + 205 frame #10: 0x000000010019aaa2 libdispatch.dylib`_dispatch_queue_invoke + 1174 frame #11: 0x0000000100193a0c libdispatch.dylib`_dispatch_root_queue_drain + 671 frame #12: 0x000000010019371d libdispatch.dylib`_dispatch_worker_thread3 + 114 frame #13: 0x00000001002087da libsystem_pthread.dylib`_pthread_wqthread + 1299 frame #14: 0x00000001002082b5 libsystem_pthread.dylib`start_wqthread + 13 thread #7, name = 'OGL Profiler' frame #0: 0x00007fffa4bd434a libsystem_kernel.dylib`mach_msg_trap + 10 frame #1: 0x00007fffa4bd3797 libsystem_kernel.dylib`mach_msg + 55 frame #2: 0x00007fff94092971 OpenGL`glcDebugListener + 302 frame #3: 0x0000000100208b90 libsystem_pthread.dylib`_pthread_body + 180 frame #4: 0x0000000100208adc libsystem_pthread.dylib`_pthread_start + 286 frame #5: 0x00000001002082c5 libsystem_pthread.dylib`thread_start + 13 thread #8, name = 'CVDisplayLink' frame #0: 0x00007fffa4bd4386 libsystem_kernel.dylib`semaphore_wait_trap + 10 frame #1: 0x00000001001bb0ee libdispatch.dylib`_os_semaphore_wait + 16 frame #2: 0x000000010019b260 libdispatch.dylib`_dispatch_semaphore_wait_slow + 103 frame #3: 0x00007fff9409e126 OpenGL`CGLFlushDrawable + 66 frame #4: 0x0000000100009d9d LosShader`::-[ShaderLosGL drawShader](self=0x00006000001c0ff0, _cmd="drawShader") at ShaderGLmain.mm:138 frame #5: 0x0000000100009760 LosShader`::-[ShaderLosGL getFrame:](self=0x00006000001c0ff0, _cmd="getFrame:", outputTime=0x0000700009393cc8) at ShaderGLmain.mm:46 frame #6: 0x0000000100009b37 LosShader`MydisplayLink(display=0x0000000101023200, now=0x0000700009393dd8, outputTime=0x0000700009393cc8, flags=0, flagOut=0x0000700009393d18, displayLinkcontext=0x00006000001c0ff0) at ShaderGLmain.mm:51 frame #7: 0x00007fff905c4c4a CoreVideo`CVDisplayLink::performIO(CVTimeStamp*) + 248 frame #8: 0x00007fff905c47de CoreVideo`CVDisplayLink::runIOThread() + 644 frame #9: 0x0000000100208b90 libsystem_pthread.dylib`_pthread_body + 180 frame #10: 0x0000000100208adc libsystem_pthread.dylib`_pthread_start + 286 frame #11: 0x00000001002082c5 libsystem_pthread.dylib`thread_start + 13
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5.4k
Sep ’17