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RealityKit Crash with Orthographic Camera
In macOS project with RealityKit and SwiftUI, adding OrthographicCameraComponent causes crashes in both Xcode Preview and at runtime. import SwiftUI import RealityKit struct ContentView: View { var body: some View { RealityView { content in var camera = Entity() var component = OrthographicCameraComponent() component.scale = 5 camera.position = [0, 0, 5] camera.components.set(component) content.add(camera) content.add(ModelEntity(mesh: .generateSphere(radius: 1))) } } } #Preview { ContentView() } Has anyone faced this issue or knows a fix?
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339
Nov ’24
SceneKit or RealityKit for Non-AR Game Development
Hi everyone, I'm choosing a framework for developing a game that doesn't involve augmented reality (AR) and I'm unsure whether to use SceneKit or RealityKit. I would like to hear from Apple engineers on this matter. Which of these frameworks is better suited for creating non-AR games? Additionally, I'd like to know if it's possible to disable AR in RealityKit using the updated RealityView? Thanks in advance for your insights and recommendations!
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Jun ’24