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Reply to SceneKit or RealityKit for Non-AR Game Development
Hi again everyone, I searched through the documentation and found that the content in RealityView can be of type RealityViewContent for visionOS or RealityViewCameraContent for iOS and macOS. The latter has a camera property that can be set to virtual. Here's the code I came up with. import SwiftUI import RealityKit struct ContentView: View { var body: some View { RealityView { content in content.camera = .virtual } } } This sets the camera mode to virtual, which I believe should disable AR features. However, since this is a beta version and the documentation isn't entirely clear, I’m not completely sure if this is the right solution, so please don't rely solely on my code. Thanks again everyone!
Jun ’24