I had the same issue by using a Blueendless HD501 usb hub. Recently I bought a Myria MY8062 hub with almost the same specs. With this new hub I had no issues. I suspect that in my case the problem was the communication between the old hub and the Mac mini M1 (I doubt that the new one uses less power, so the power used might not be an issue). The old usb hub works fine on a Windows notebook, so it's not faulty.
Blueendless hub requires 5v 2.4A, I don't have the power rating for the new one.
Both hubs are connected via usb-c, have 1 hdmi, 1 card reader and some usb ports
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Xcode 13.3 solved this issue for me and my colleagues. It was a bug in Xcode 13.2 even if Apple didn't admit it.
Same issue on Xcode 12.5
Warning: Error creating LLDB target at path 'App Path'- using an empty LLDB target which can cause slow memory reads from remote devices.
objc[9127]: Class CSAudioFileManager is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/SpeakerRecognition.framework/SpeakerRecognition (0x14c876288) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/CoreSpeech.framework/CoreSpeech (0x14b658a08). One of the two will be used. Which one is undefined.
objc[9127]: Class CSNNVADEndpointAnalyzer is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/SpeakerRecognition.framework/SpeakerRecognition (0x14c876cd8) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/CoreSpeech.framework/CoreSpeech (0x14b658f58). One of the two will be used. Which one is undefined.
objc[9127]: Class CSAudioRecordContext is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/SpeakerRecognition.framework/SpeakerRecognition (0x14c876d28) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/CoreSpeech.framework/CoreSpeech (0x14b659048). One of the two will be used. Which one is undefined.
objc[9127]: Class CSSelectiveChannelAudioFileWriter is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/SpeakerRecognition.framework/SpeakerRecognition (0x14c876f08) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/CoreSpeech.framework/CoreSpeech (0x14b659228). One of the two will be used. Which one is undefined.
objc[9127]: Class CSPlainAudioFileWriter is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/SpeakerRecognition.framework/SpeakerRecognition (0x14c8761e8) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/CoreSpeech.framework/CoreSpeech (0x14b659958). One of the two will be used. Which one is undefined.
objc[9127]: Class CSRemoteRecordClient is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/SpeakerRecognition.framework/SpeakerRecognition (0x14c876788) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/CoreSpeech.framework/CoreSpeech (0x14b65aa38). One of the two will be used. Which one is undefined.
objc[9127]: Class CSServerEndpointFeatures is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/SpeakerRecognition.framework/SpeakerRecognition (0x14c876a08) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/CoreSpeech.framework/CoreSpeech (0x14b65b0c8). One of the two will be used. Which one is undefined.
and crash with Thread 1: EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
Anyone having this issue again? The account holder gave me admin access but all I can see on https://appstoreconnect.apple.com/ is: My apps, Users and Access, Resources and Help. Under Users and Access I can see my account and I have the admin role.
If I try accessing the analytics directly from https://analytics.itunes.apple.com I get this error "You don’t have access to App Analytics. If you think you should have access to App Analytics, contact your iTunes Connect user with the admin role."
I was made admin 24h ago, so this doesn't look like a data propagation issue.
Also, no analytics data since 23 June (account holder told me). I don't know if this is somehow related.
Any idea? Thanks!
If your 3D models are used inside the app, then you must use IAP but if your app is just a shop and the 3D models are used outside the app, then you should send an appeal. Explain to the reviewer what your models represent, what they are used for, and don't forget to mention that your app is just a store and the models are not used inside the app.
Same here, build uploaded 24h ago, still processing. This is unusual, never took more than 1h.
We have the app approved!We explained once again why we need an account for premium users as clearly as possible.We also added examples of other apps that offers the same content type and the same functionalities, all of them forcing the user to log in / register (they don't even have the skip option as we do - added after the reviewer asked us to add).
So you are writing that the user can do stuff in your app before logging in - correct? Yes, the user can navigate inside the app without an account and even access free content. The reviewer knows this, the rejection contains a screenshot with the subscription screen asking for account. That screen shows up only when the user tries to access premium content.If so, appeal pointing out that the user needs to log in ONLY to access premium content purchase under their account either through IAP or through a different method.We did that and we got a vague response:"Thank you for your response. However, your app requires users to register or log in to access features that are not account-based.To resolve this issue, please revise your app to let users freely access your app’s non account-based features."But then you have another problem - are you directing user's to purchase their premium content in violation of the IAP rules of section 3?I know about this and even if the user can subscribe on our website too, we don't mention this (we don't violate any IAP rule). There are many apps in AppStore doing what we do, one example is Spotify, and they do more than we do: asks for login without the possibility to skip it and for premium functionalities they tell the user to go to another platform to subscribe (no in-app purchases)
I fear for you that it is not really Apple concern for iOS apps.I don't belive that Apple thinks this way. In this situation there is no app that really needs an account (except for social media apps maybe). And what we do is not something new, Spotify asks for an account and doesn't even offer a skip option. I know we are not Spotify, but I don't think the rules should be different for big and small companies.