Hello,It seems that Apple are asking that we provide a screenshot of the App in iPad Pro.My game is using AR, so the simulator is useless and I dont have iPad pro.I can look around with some friends to get their help, but most likely they might have other types of iPads, not necessarily pro.I did try to submit the app with a screenshot from the simulator, my opening page is working on the simular, since it is a regular page, still not using AR. However Apple rejected my screenshot, saying that I should not submit a screenshot of a page that is not much informative, I should submit a screenshot of the actual game in action.Any idea what I can do about it, beside buying iPad pro ?Thank you,Guy
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Hello,
I would like to be able to measure the latency between iphone and airplay2 display.
To explain why I need this:
My iPhone App is playing a video which can be displayed on a larger screen via AirPlay.
While playing the video, the user can tap on the iphone and interact with the items displayed on the screen.
To be able to sync between user commands and the displayed video, I need to have a rough estimation about which frames are being displayed at any given time (so I can tell what the tappings are related to).
I noticed that average latency is about 0.4 seconds, but I dont want to just assume that, I prefer to know the current latency for each user in realtime.
Thank you,
Hello,
My iPhone application is using ARKIT to argument objects.
I am not using any surface tracking nor body/face recognition.
When trying to upload the application in apple connect, I got a rejection saying:
During review, we found that your app includes TrueDepth APIs. However, we were not able to locate any features in your app that use TrueDepth APIs.
Next Steps
If your app does not include any features that use TrueDepth APIs, please remove them from your app.
I could not find a way to remove TrueDepth, I am developing my app on Xcode and found some documentation about removing TrueDepth via Unity.
I prefer not to port my entire app to Unity, is there a way to perform this via Xcode ?
Thank you,
Guy