That fixed it, thanks!
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Thanks, this does seem to eliminate the crash.
Seeing this on Catalyst (actual app) too.
No, not much progress on this yet. I have noticed that if I set a breakpoint and then continue, I don't see the problem.
Drop works sporadically - works sometimes, fails sometimes.
I upgraded to Xcode 11.4 and Catalina 10.15.4. I'm no longer seeing this. There were also similar crashes that seem to be fixed as well.
Did you ever get this working?
Any updates on this? I am running into the same problem. In my case, I ship the beta builds using Developer ID but will be listing the app in the Mac App Store when I launch.
I have a fair amount of legacy UIKit code since I support iPadOS as well. Is there a way around that? The app started out as UIKIt and I am progressively moving it over to SWiftUI as it supports more features.
In my case, this started happening for iOS simulators when I moved from an Intel Mac to an M series Mac. I had the following line in my xconfig:
EXCLUDED_ARCHS[sdk=iphonesimulator*] = arm64
Removing that seems to fix the problem.