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Cant upload to TestFlight, ITMS-90338: Non-public API usage
I keep getting emails saying my app cant be processed, how can I fix it or find out whats causing it. Dear Developer, We identified one or more issues with a recent delivery for your app, "EmbryosIOS" 0.1 (0.99). Please correct the following issues, then upload again. ITMS-90338: Non-public API usage - The app contains one or more corrupted binaries. Rebuild the app and resubmit.. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. For further information, visit the Technical Support Information at http://developer.apple.com/support/technical/ Best regards, The App Store Team
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Nov ’22
upgraded to OS Monterey and Xcode 14.1, Xcode won't work because I done have an info file
how can I use this version? what do I need to do to fix the issues? were are the setting in Xcode to fix this? Showing Recent Messages Cannot code sign because the target does not have an Info.plist file and one is not being generated automatically. Apply an Info.plist file to the target using the INFOPLIST_FILE build setting or generate one automatically by setting the GENERATE_INFOPLIST_FILE build setting to YES (recommended).
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Nov ’22
Noticing Strange things trying to fix my non-public API uses, blank project uploads ok, then all others fail
I get the error when uploading to test flight ITMS-90338: Non-public API usage - The app contains one or more corrupted binaries. Rebuild the app and resubmit. I decided to use a blank unreal engine project and it works uploading to test flight, I am trying to find which 3rd party plugin is causing it. So everytime I add or remove a plugin, I generate new xocde file so it can pick up the changes. so I think I pin point it to a 3rd party plugin. The only thing is, when I try on a blank project it works, if I start adding plugins, it stops working, but if I go back to the original set up I keep getting the error when trying to upload again. are there steps I am missing? Are we suppose to clean the project in xcode first, maybe remove some files in derived data folder or archives? and then rebuild? are there any sudo terminal commands that can help? I am trying again right now , I am using the same project and removed all the folders xcode generates and then built the game again with the blank project that upload good the first time. if it fails again, is there any perferance files or folders I can delete, it seems like its not resetting back to how it was with the blank project for some reason, even though I removed all the plugins
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Nov ’22