I get the error when uploading to test flight
ITMS-90338: Non-public API usage - The app contains one or more corrupted binaries. Rebuild the app and resubmit.
I decided to use a blank unreal engine project and it works uploading to test flight, I am trying to find which 3rd party plugin is causing it. So everytime I add or remove a plugin, I generate new xocde file so it can pick up the changes.
so I think I pin point it to a 3rd party plugin. The only thing is, when I try on a blank project it works, if I start adding plugins, it stops working, but if I go back to the original set up I keep getting the error when trying to upload again.
are there steps I am missing? Are we suppose to clean the project in xcode first, maybe remove some files in derived data folder or archives? and then rebuild? are there any sudo terminal commands that can help?
I am trying again right now , I am using the same project and removed all the folders xcode generates and then built the game again with the blank project that upload good the first time. if it fails again, is there any perferance files or folders I can delete, it seems like its not resetting back to how it was with the blank project for some reason, even though I removed all the plugins