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Reply to Xcode 12 Documentation window closes Xcode
Had the same Xcode 12 Documentation crash. Now upon downloading the Xcode_12.xip file from Apple downloads, and double-clicking it to expand it on macOS Catalina, I get the following Archive Utility error after stalling for a while about half-way through the decompression: "The operation couldn't be completed. Block-compressed payload operation failed." What can I do about that? The man page for xip in Terminal doesn't help.
Sep ’20
Reply to Xcode 12 crashes upon opening Developer Documentation in Window menu
After downloading the Xcode_12.xip file from Apple downloads, I am getting this Archive Utility error: "The operation couldn't be completed. Block-compressed payload operation failed." What can I do to get the xip file to uncompress properly? The man page for xip in Terminal doesn't really help. I do a lot of work when Internet is not readily available. Offline Xcode local documentation and a lot of other info is crucial. Assuming a lot of Internet connectivity is perhaps risky, a lot happens without it.
Sep ’20
Reply to Xcode 12 GM: Multiplatform Apps gone ?
A useful bit of info from Apple Developer Support could inform developers if multiplatform SwiftUI projects (iOS and macOS, etc) can be created in any other final version after Xcode 12.0.1, or do we have to wait for the final Xcode 12.2 release? Juggling downloads only to discover bad glitches or omissions is eating a lot of time better spent on other projects. Thanks for any info you can share.
Oct ’20
Reply to XCode 11.7 & 12 Plug-In Fatal Error
Problem: Xcode fails to launch with following alert: "Loading a plug-in failed. -- The plug-in or one of its prerequisite plug-ins may be missing or damaged and may need to be reinstalled." I found the key to a solution here: https://developer.apple.com/forums/thread/100026 In the Xcode app directory: /Applications/Xcode.app/Contents/Resources/Packages there are four packages: CoreTypes.pkg MobileDevice.pkg MobileDeviceDevelopment.pkg XcodeSystemResources.pkg I had to open and install all of these packages to fix the Xcode launch failure. Then Xcode opens normally. How my Xcode was damaged: After a macOS update, I ran Xcode and it needed to update it's components. That failed because of low disk space (my bad) and then I was getting the "Loading a plug-in failed." alert upon failing Xcode launches. Perhaps Xcode code resolve this issue automatically in the future?
Nov ’20
Reply to Xcode fails to start Loading a plug-in failed.
Problem: Xcode fails to launch with following alert: "Loading a plug-in failed. -- The plug-in or one of its prerequisite plug-ins may be missing or damaged and may need to be reinstalled." I found the key to a solution here: https://developer.apple.com/forums/thread/100026 In the Xcode app directory: /Applications/Xcode.app/Contents/Resources/Packages there are four packages: CoreTypes.pkg MobileDevice.pkg MobileDeviceDevelopment.pkg XcodeSystemResources.pkg I had to open and install all of these packages to fix the Xcode launch failure. Then Xcode opens normally. How my Xcode was damaged: After a macOS update, I ran Xcode and it needed to update it's components. That failed because of low disk space (my bad) and then I was getting the "Loading a plug-in failed." alert upon failing Xcode launches. Perhaps Xcode code resolve this issue automatically in the future?
Nov ’20
Reply to Unreal Engine 4.17
For this problem: Xcode fails to launch with following alert: "Loading a plug-in failed. -- The plug-in or one of its prerequisite plug-ins may be missing or damaged and may need to be reinstalled." I found the key to a solution here: https://developer.apple.com/forums/thread/100026 In the Xcode app directory: /Applications/Xcode.app/Contents/Resources/Packages there are four packages: CoreTypes.pkg MobileDevice.pkg MobileDeviceDevelopment.pkg XcodeSystemResources.pkg I had to open and install all of these packages to fix the Xcode launch failure. Then Xcode opens normally. How my Xcode was damaged: After a macOS update, I ran Xcode and it needed to update it's components. That failed because of low disk space (my bad) and then I was getting the "Loading a plug-in failed." alert upon failing Xcode launches. Perhaps Xcode code resolve this issue automatically in the future?
Nov ’20
Reply to "app" is damaged and can't be opened
Same basic problem here: App launch displays "MyApp" is damaged and can't be opened... and also Error Domain=com.apple.commerce.client Code=500 in the Console on Big Sur. On the other hand, when launching the same test build on older macOS systems such as High Sierra and El Capitan, the app downloads a receipt with the proper version number and the app verifies the receipt successfully.
Nov ’21
Reply to ITMS-90896 Error when uploading binary with Transporter
A solution: Rebuild the app extension target from scratch in Xcode. Someone posted on the stackoverflow.com site that they had solved this by deleting the widget and recreating it with the current version of Xcode. After carefully documenting all the settings I had to make my Widget extension work in an earlier release, I deleted the target and recreated it in Xcode. Took way too long to configure all the details, but it works again as a widget and is accepted by AppStoreConnect upon upload with Transporter. What is a better solution?
Aug ’22