Dear Apple Team and everyone who has experience with MapKit.
I am building an app where I need to hide some 3D models and replace them with my custom 3D meshes using SceneKit.
Up until now I was using Mapbox it allows to get mesh row data to reconstruct all maps 3D.
Is there something like this possible with MapKit?
Use cases
Say you navigated to Kennedy Space Center Launch Complex 39 and there is no 3D model of actual building. I would like to be able to hide simple massing and replace it with my model.
In 3D Satellite VIew some areas have detailed meshes. Say London The Queen's Walk. I would like to make specific area flat so I can place my 3D model on top of Satellite 3D View to illustrate new structure or building.
Last one. Is it possible to change existing buildings colours? I know it is possible transparency
Thank you
@apple
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Hi guys,
I need to find a way to extract height information form MapKit and rebuild selected map area in 3D using SceneKit or RealityKit.
Constructing a mesh is not a problem.
But I can't seem to find a way to extract bitmap and height information from MapKit?
I can do it with MapBox but really wanted to avoid using it.
Any ideas?
A quick one, for some reason my app looks different on MacOs and IOS.
I am using the same code base in Swift for both.
So when build on Mac transparency looks bad ?
Any suggestions ?
import SwiftUI
struct ImageOverlay: View {
var body: some View {
VStack(alignment: .leading) {
Text("")
.foregroundColor(.primary)
.font(.title)
.fontWeight(.semibold)
.frame(width: 200, height: 200)
.background(.ultraThinMaterial)
.cornerRadius(24)
.shadow(color: Color(.sRGBLinear, white: 0, opacity: 0.20), radius: 5)
}
}
}
struct ContentView: View {
var body: some View {
VStack {
Image("BackgroundImage")
.resizable()
.scaledToFill()
.overlay(ImageOverlay())
}
}
}
Hey guys,
I have a strange problem. I am getting this error:
Missing path (/Users/username/Documents/Development/Brief/Brief/Mapbox/MapboxCoreMaps.xcframework/ios-arm64_x86_64-simulator/dSYMs) from XCFramework 'MapboxCoreMaps.xcframework' as defined by 'DebugSymbolsPath' in its `Info.plist` file
The interesting thing the same project pulled on other Macs works perfectly fine. Just my home MacBook Pro has this problem. The project itself is on Github.
I checked the folders and they do exists.
Have no idea what it wrong.
Hey guys,
Seems like simple question, but was not able to find a clear answer.
I am building an app (game like) and all 3D geometry is going to be created and modified at run time.
What framework should I use with SwiftUI ? SceneKit or RealityKit
Thanks
Hi guys,
I am new to Apple Store Connect. I have created new Developer account using my personal Apple ID with my name.
I am planning to release first TestFlight, in a couple of weeks.
My question is, when I publish the app I assume it it will show my name under App Name ?
If yes, how can I change it?
I want App Store to show my team or company name ?
I was trying to find a way to create new team but no luck.
Thanks for help in advance