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Transferable Item in Reality View
Can you use View with Transferable View in the one WindowGroup to another ImmersiveSpace with RealityView? I can drag, but the drop event isn't captured when with RealityView var body: some View { let droppable = Droppable( model: model ) RealityView { content in // Add the initial RealityKit content content.add(floorEntity) } .onDrop( of: ... // or .dropDestination( For ... {} //or .gesture( DragGesture() .targetedToAnyEntity() .onChanged({ value in none of them triggers the drop
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341
Mar ’24
different composer entities with different behavior.
in Diorama project, let entity = try await Entity(named: "DioramaAssembled", in: RealityKitContent.RealityKitContentBundle) viewModel.rootEntity = entity content.add(entity) viewModel.updateScale() // Offset the scene so it doesn't appear underneath the user or conflict with the main window. entity.position = SIMD3<Float>(0, 0, -2) Object doesn't move around with Camera - with the simulator workthrough wasd key I can work around the object. But with different composer file, that I created let entity = try await Entity(named: "ImmersiveScene", in: realityKitContentBundle) { viewModel.rootEntity = entity content.add(entity) viewModel.updateScale() with wasd key in the simulator, model moves with it. What confirugation that I'm missing with ImmersiveScene Entity?
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449
Feb ’24
adding Attachment View to the entity in reality composer
Hi, I looked Diorama example, and I wanted to do the same. Which is to have custom PointOfInterestComponent in the anchor object in Composer Pro. In the Scene, I iterates to find that tag with attachment( which I created when adding that scene), and each the attachment update: { content, attachments in viewModel.rootEntity?.scene?.performQuery(Self.runtimeQuery).forEach { entity in guard let attachmentEntity = attachments.entity(for: component.attachmentTag) else { return } guard let component = entity.components[PointOfInterestRuntimeComponent.self] else { return } guard let attachmentEntity = attachments.entity(for: component.attachmentTag) else { return } guard attachmentEntity.parent == nil else { return } attachmentEntity.setPosition([0.0, 0.4, 0], relativeTo: entity) entity.addChild(attachmentEntity, preservingWorldTransform: true) } This doesn't show attachment Entity, but if I do content.addChild( attachmentEntity ) instead of entity.addChild, it shows up. What could be wrong?
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632
Jan ’24