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Objects do not behave properly with indirect pinch in a Mixed Reality Environment
In Mixed Reality Mode there is strange issues with indirect pinches on objects. If a user uses an indirect pinch to select an object and then walks around, or moves and re-orients their body while maintaining the pinch, the object moves as if there is some scalar being applied to it and it causes the object to behave in ways that are extremely counter-intuitive compared to other MR devices. If a user indirect pinches on an object and then walks forward the object flies away from the user, faster than they are walking. If a user indirect pinches on an object and then walks backward, the object flies towards and eventually past the user, faster than they are walking. If a user indirect pinches an object and then turns around, the object rotates around some unknown position and with some added scalar resulting in very strange behavior. Here are some examples of the issue in action. The first video is using Unity's Polyspatial SDK. The second video is using an entirely native stack of SwiftUI and RealityKit with NO Unity at all. For some reason I am not allowed to link videos here from Drive or Gyazo, so I am including it in plaintext for now. If someone could direct me how I can upload video examples of what I am describing directly to these forums, I would appreciate it. First Video Showing Issue in Unity with PolySpatial SDK: https://i.gyazo.com/95788cf9d4587c167b544db031fbf412.mp4 Second Video Showing Issue in native only stack with RealityKit and Swift UI: https://drive.google.com/file/d/1mgt8TXJiopbm6qdJw2rFG0geam0irnMn/view?usp=sharing Unity Forum Bug Discussion which, after Investigation, Confirmed this issue is on the Native Platform: https://discussions.unity.com/t/objects-do-not-behave-properly-when-manipulated-in-an-mr-space/1482439 For a Mixed Reality Environment, where a user may want to move around their space, while using Indirect Pinches to manipulate and "carry" objects with them this is a big issue. Thank you
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Jul ’24
Can't Update My App, Bundle Name Taken
I have an app on the app store, I am trying to update it. I have built my new version (with a new version #) and built the archive. When I try to get it so I can access it in app store connect it tells me that the archive is rejected because the bundle name is already in use or unavailable. Here are some other details in case it helps:I am using the same developer account profile as when I submitted my initial store verison (the one associated with my business)The new version has the exact same bundle identity as the previous versionThe new version shows up in my archive in the same set as my previous version that is currently on the app storeI have already contacted apple support and they said this falls into a grey area where they don't have direct support and to ask the forumsDoes anyone have any suggestions on how to resolve this?Thank you
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4.1k
May ’19