For an upcoming update of one of my apps, I’m facing an issue:
The .rate parameter of a AVAudioUnitTimePitch allows me to slow down an audio track without any issues: setting .rate to 0.7 or 0.8 results in an almost perfect playback without changing pitch.
However, whenever the .rate parameter is greater than 1 (e.g. 1.1 or 1.15), I’m starting to hear audio artifacts (“flattering”) in the audio output which is not so nice (even at .overlap = 32).
Intuitively, I’d’ve thought that speeding up the file should contain less artifacts than slowing it down??
I’ve tried different sample rates (44.1 kHz and 48 kHz), but same result.
Grateful for any input on this 🙏
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My app one sec uses push notifications to guide the user back to the app from a Screen Time Shield (screenshot attached).
On iOS 18.1, notifications are delivered with a delay of 10+ seconds, even though they are classified as time sensitive:
notificationContent.interruptionLevel = .timeSensitive
notificationContent.relevanceScore = 1.0
The notification trigger is nil, which according to the documentation should show the notification banner immediately:
var notificationTrigger: UNTimeIntervalNotificationTrigger? = nil
"The condition that causes the system to deliver the notification. Specify nil to deliver the notification right away."
In the sysdiagnose I have noticed that activity related to Apple Intelligence Priority classification delays the notification by 10 seconds ("UserNotificationsCore.IntelligenceActor"):
[create, [id=43C0-B333, time=2024-09-27 06:03:26, bundle=***.riedel.one-sec], Time elapsed=10.373 sec]: Timeout of 10.0 reached. Cancelling work.
[create, [id=43C0-B333, time=2024-09-27 06:03:26, bundle=***.riedel.one-sec], Time elapsed=10.377 sec]: Calling out to completion with failure(UserNotificationsCore.StepFailure.timedOut(exceeded: 10.0 seconds, summaryStatus: Optional(UserNotificationsServices.NotificationSummaryStatus.inferenceTimedOut), priorityStatus: Optional(UserNotificationsServices.NotificationPriorityStatus.inferenceTimedOut))) from 'scheduleTimeoutToPerform(after:for:)'
[create, [id=43C0-B333, time=2024-09-27 06:03:26, bundle=***.riedel.one-sec], Time elapsed=10.378 sec]: Step: UserNotificationsCore.IntelligenceActor, index: 0 exceeded 10.0 seconds
This seems like a bug to me, time sensitive notifications should be exempted from being analyzed for priority, especially if that comes at the cost of delaying notifications by 10 seconds.
Tracked in Radar: FB15255061
ActivityCategoryPolicy.all(except: allowList) blocks all apps, even the ones that should be exempted
Hello fellow Screen Time developers!
I have bee experimenting with the ActivityCategoryPolicy.all(except: allowList) API of the ManagedSettings framework in order to provide a digital detox feature to my app, where ALL apps would be blocked, except some important ones (phone, messages, maps).
The apps to be exempted can be configured by the user via the FamilyActivitySelection().
However, I am experiencing a strange bug, where all apps are restricted / blocked, even the ones that are set to be exempted and are part of the allowList Set.
Instead of not restricting allowed apps at all, these apps are restricted with a generic shield (screenshot below) – a concrete shield is not requested for them from my ShieldConfigurationDataSource.
I have also filed a radar under this number, attached is a minimalistic sample project and video that shows how to reproduce this: FB15500605
(no response so far)
I have also seen other people report on this issue, but couldn't find any useful information there:
https://forums.developer.apple.com/forums/thread/750988
https://forums.developer.apple.com/forums/thread/762287
Thanks a lot for your help, and have a nice day!
Hello!
I am working on an app that requires to send a local push notification to the user from an app extension (from the ShieldActionDelegate to be precise).
This is suggested by DTS as a workaround for this issue: https://forums.developer.apple.com/forums/thread/766644
But now, on the iOS 18.2 beta, local push notifications are delayed by up to 10 seconds, even though the push notification is classified as .timeSensitive, leading to a very bad user experience (where to user has to sit and wait for the notification to arrive without knowing how long it will take).
This only happens when Apple Intelligence is turned on.
This had happened previously on the iOS 18.1 beta but was fixed for the final release: https://forums.developer.apple.com/forums/thread/764848
But now the issue came back on the latest iOS 18.2 beta.
I have documented the new behavior in FB15668616
Any help is appreciated!
Hello,
I think it is quite a common use-case to open the parent app that owns the ShieldActionDelegate when the user selects an action in the Shield.
There are only three options available that we can do in response to an action:
ShieldActionResponse.none
ShieldActionResponse.close
ShieldActionResponse.defer
It would be great if this new one would be added as well:
ShieldActionResponse.openParentApp
While finding a workaround for now, the problem is that the ShieldActionDelegate is not a normal app extension. That means, normal tricks do not work to open the parent app from here.
For example, UIApplication.shared.open(url) does not work because we can’t access UIApplication from the ShieldActionDelegate unfortunately.
NSExtensionContext is also not available in the ShieldActionDelegate unfortunately, so that’s also not possible.
There are apps however, that managed to find a workaround, in my research I stumbled across these two:
https://apps.apple.com/de/app/applocker-passcode-lock-apps/id1132845904?l=en-GB
https://apps.apple.com/us/app/app-lock/id6448239603
Please find a screen recording (gif) attached.
Their workaround is 100% what I’m looking for, so there MUST be a way to do so that is compliant with the App Store guidelines (after all, the apps are available on the App Store!).
I had documented my feature request more than 2 years ago in this radar as well: FB10393561
Hello fellow Screen Time Fans!
I am encountering a strange problem since I started working with the Screen Time framework, and I don’t know what I’m doing wrong:
Imagine the app has two ManagedSettingsStores:
one to block apps during work hours (let’s say from 9am to 5pm) and one to block apps in the evening (let’s say from 5:30pm till midnight).
Imagine, the user has blocked Instagram in both.
When the user has Instagram open at 4:59pm it shows the Block during Work Hours Shield (so far, so good).
At 5pm, the shield is removed, and the user can use Instagram.
Then, at 5:30 the a shield is activated again: this time, the Instagram token is added to the evening store.
However, there is no new ShieldConfiguration requested from the ShieldConfigurationDataSource.
Instead, the previous shield from the work hour block is re-used and shown.
To me, it appears that the Framework does not request new shields, when the token is moved from one store to another while the app remains in foreground.
The Shield is only re-rendered when the user closes the shielded app and re-opens it.
This is really confusing behavior and I would like to fix it.
Did anyone here encounter something similar, and has a suggestion or workaround?
My feedback is also documented in FB14237883.
Hello HealthKit Experts & Enthusiasts!
I am building an app called one sec which forces people to take a deep breath before they can use social media apps (it’s using Shortcuts Automations for that).
One important feature of one sec is the Good Morning Countdown:
For a specified time after waking up (e.g. 30mins) selected apps are blocked completely. This helps to start the day screen-free.
They way it works is, the user grants access to read HKCategoryTypeIdentifier.sleepAnalysis data.
I have implemented a HKObserverQuery and enableBackgroundDelivery in order to be informed whenever new HKCategoryTypeIdentifier.sleepAnalysis becomes available.
I noticed that when I have my device connected to Xcode, this works as expected. However, when I quit the app and launch it from my Home Screen, my observer query is not informed about new sleep data (except when my app is running in foreground). Any ideas?
Furthermore, I have noticed that sometimes sleep data is provided delayed to HealthKit, many minutes (sometimes even longer) after waking up, no sleep samples are to be found in the Health app. Of course, for my app it is crucial to get accurate + timely so apps can be blocked accordingly.
Is this an issue that the Apple Watch first needs to send the samples to the phone?
Thanks a lot for your help!
Hello,
I am working on an app that schedules a device activity monitor from the screen time API.
I noticed that sometimes scheduling an activity monitor won’t work and instead I see this log:
Canceling request to […].DeviceActivityMonitorExtension because it exceeded its allowed time.
What does this mean? What exactly is exceeding its allowed time?
Would love to get some feedback on this so I can prevent this from happening.
Thanks a lot for any help and have a nice day!
We’ve received a lot of user complains after the latest iOS 17.4 update.
Our Safari extension does not work as reliably as it used to be (sometimes it’s just not loaded, or very slowly).
Is this a known issue?
Are any workarounds available?
On iOS 17.5 the problem seems to be fixed, but I’m still wondering for a workaround because we dont know how long until 17.5 is released.
Hello,
I would like to make use of the new SwiftUI Text API for a Lockscreen Widget, but I wasn't able to figure out how I can achieve what I envision:
I am looking for a way to display the days, hours, minutes since the time stamp. Of course, whenever day=0, they shouldn't be displayed. Whenever day>0, minutes can be dropped. So I assume I can set maxFieldCount: 2 for that.
This is my current code:
Text(
.currentDate,
format: .reference(
to: entry.lastUseDate,
allowedFields: [.day, .hour, .minute],
maxFieldCount: 2,
thresholdField: .day
)
)
This is how it looks like; somehow the minutes are not displayed. What am I doing wrong?
I am using the DeviceActivityMonitor eventDidReachThreshold functionality, but it became very unreliable on the iOS 17.5 beta.
Anyone experiencing similar problems?
Any known workarounds?
I am currently debugging an issue with DeviceActivityMonitor where the threshold is reached even though the target app (e.g. Instagram) is not being used actively.
I noticed that the device with the unexpected behavior had the instagram.com website opened in the Safari web browser (among hundreds of other tabs).
That tab was not actively used either (not in foreground, Safari app neither used).
However, I was wondering if it can happen that this website is contributing towards the threshold as well even though it is in background and not used?
Otherwise I cannot explain myself this strange behavior.
I have two repeating DeviceActivitySchedules running in my app and noticed a super strange behavior:
whenever I modify Screen Time API permission settings (granting an additional app permission, or removing permission for a different app (completely different unrelated screen time apps from App Store)) all my DeviceActivitySchedules are cancelled and the intervalDidEnd callbacks are called
my permission is not modified in this scenario
this is a super strange and unexpected behavior
is anyone able to reproduce this?
for me this happens 100% of the times I do this
any known workarounds?
Hello,
I am using a DeviceActivityEvent to limit access to an app after the user has spent x minutes on it.
Sometimes it can happen that a DeviceActivitySchedule spans from 11:55pm - 12:25am (just an example).
In these cases, I have noticed, the DeviceActivityMonitorExtension’s eventDidReachThreshold is not called after the user has reached the threshold time interval in the observed app.
I assume this is because we have transitioned over midnight and something weird happens to the DeviceActivitySchedule.
I’ve tried adding the day components to the DeviceActivitySchedule as well, but then it fails completely.
Any advice how to handle this?
I could, of course, create two separate DeviceActivitySchedules: one for before midnight, and one for after. But depending on the user’s real app usage that could lead to slightly different (and unexpected) behavior.
Hello!
I am using the eventDidReachThreshold callback in the DeviceActivityMonitor in order to shield a target app after the user has spend x amount of time on it (e.g. x = 5 minutes).
Many times this works fine, and I can trigger my shield after the specified threshold has been met.
However sometimes, when they leave the target app before the threshold has been reached, the eventDidReachThreshold callback gets called randomly while they are doing something else on their phone (e.g. using a different app, on the Home Screen, phone locked…).
From my perspective this does not make sense, since they are not actively spending time on the target app, and that time should not be counted towards the target app’s threshold.
And it is also very confusing for the users because they will then find a blocked target app even though they haven’t used their time budget completely.
This is not related to the intervalDidStart / intervalDidEnd callbacks, because they are not correlating with the timing of when the eventDidReachThreshold callback is called unexpectedly.
Any ideas what this could be related to?