I've even put an entitlements file into the folder but its still not working:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
</dict>
</plist>
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Ok, after further testing and exporting in development mode I have discovered that it is indeed enabling App Sandbox that is causing the issue. Problem is, Xcode won't let me archive to App Store Connect without this enabled?
Thank you for responding and providing this insight. I have followed these steps and now I see the same issue and it's from archive. It's definitely not the way it plays on build - clearly an issue with how it is being archived.
Could you recommend any different settings? I have no idea how to archive it differently as its just an automated process.
I was required to enable 'App Sandbox' I'm not sure if that is the issue but it wouldn't archive without this enabled.
It would be useful to have some guidance here. This is an issue with TestFlight or the Xcode Archive process. I am trying to release a game for the Mac Store this week. I'm on the latest version of Xcode and OS. I've tried on both Intel Mac and Silicon, same result.
This is happening again and I tried the solution above. It will let me archive the project but every time I try to run it, even without build, it prompts me for my Apple ID. When I enter the correct Apple ID associated with my developer account it won't accept it.
Surely there is an answer for this?
Apple must provide developers with the ability to use their sign in without demanding that an App Store app is required.
This is just contributing to the mistrust.
Same issue here. I have a web app but no App Store app.
Apple does not provide anywhere to set a logo (or image) for web apps only.
KMT that is not helpful and troll like. This is a problem many developers are facing including myself and Apple do not provide any clarification when these apps have been made with hours upon hours of hard work and coding.
Nothing in my game is spam, I made an original football app and this was the rejection reason I was given as well.