Either work with optional String either initialise selection with a default value
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If this is for the preview, try to build your app before. If there are errors in others part of code it may sometimes make preview take time to rebuild.
Your code produce too big object (155MB for UnityWebRequest.o) . Is this one of your module ? If yes do you use all the code inside or is there some old code or static data that can be removed ?
You must remove armv7 when targeting iOS 11 or higher. That because of end of support of 32 bits enabled processors. You can still build for ios10 with xCode 13.4 (xCode 13.4.1 has a limitation which prevent distribution)
As said in answers : the user can see the picture via the picker but the app can only access the picture that the user authorises it to see. The app by itself can not go through the entire library without the user explicitly authorises it.
Did you choose a team profile in target general tab
Depending on your iPhone/xCode version this may help you
(First Try to rename var with first letter lower case. ) . Second your code only increments a counter (sources), display sources time the same string sourceName and when you save sourceName you just reset it to empty string .
I think the main problem is that to animate Live Photos you need to long press which is now interpreted as Lock Screen modification
You can also add an element after the ForEach and add to it an onAppear, so it will only be called when user scroll to show it.
Why do you need up address for ? Which IP : private, public, wifi ?
Are you sure you did not selected 4+ in the app information page ?
Can you simulate the environment on a server accessible on internet for the duration of review ?
You seem to use an external framework (IBMMobileFoundationSwift) . Have you the compatibility for swift version ?
Distribution for ad hoc ?