This is not the same : here the app does not decide what language it is running it. It is all done through settings which are built into iOS. Via iOS API, the app can display all its interface in the language chosen by user and iOS decide which language app should use : the one in app/language . It has no choice. The fact is that iOS system alert seems to use the language from device. In the program , the localize interface will give you result from app language.
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I have been in touch on StackOverflow with someone who have this problem :
App Store review rejected - app permission request language
If I remember there has been some tolerancy from Apple during past years for this kind of out App Store IAP to help small companies during Covid confinement. That may why you see other apps authorised and your app is refused. Currently Apple will authorised extra app purchase if you also have IAP (At least it was like this before).
Before getting a paid account, code some apps and when you are confident that your app is running well ( no crash, easy to use), you can then adk your parents for paid account to publish your app.
Also HStack{Text() Spacer() } to get left aligned text
The name of your your app (don’t fall) is used quite a lot on AppStore. It would have been wiser to have another name.
How do you connect your iPhone to your Mac. There are some difficulties with mixing wifi and usb and network sharing.
Found here : https://help.apple.com/app-store-connect/#/dev2de8e790b
This seems to started with xCode 13.4.1. It can debug on iOS 10 devices. But archiving and uploading for Distribution make app does not run on iOS 10 devices (can be tested with TestFlight)
Workaround is to use xCode 13.4 with embedding Swift Library, no BitCode and no Strip of Swift symbols.
It is not written in the release notes that iOS10 support ist working or not for debug and/or distribution. for iOS 10
Personal HotSpot does the trick.
Use xCode 13.4 (download it from support download) and then be sure that swift libraries are embedded (build setting) and upload without the 2 first options (BitCode off, strip swift symbols off) : then you can run from TestFlight on iOS 10 and from AppStore once accepted.
It seems that you have 2 unwind segue: Did you try with only one ? just for test purpose and see if it could be this.
If you want to use item["some property name"] you must define a subscript function in your class. Either , directly use the property accessor as in &Claude31 answer.
Try opening Xcode with Rosetta but the problem remains
Seems to be working : setting the group "Name" to the underlying folder name did the trick when groups was associated with a folder.
DO not forget to clean all issues and build folder and restart Xcode .