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I made a scene in Reality Composer Pro and used the „Light Blue Denim Fabric“ material. Saving the scene and exporting to USDZ resulted in that material using this line: asset inputs:file = @0/LightBlueDenimFabric_basecolor.png@ ( colorSpace = "Input - Texture - sRGB - sRGB" ) Question 1: Was this colorSpace wrongfully exported from a different tool ? The updated Apple page https://developer.apple.com/documentation/realitykit/validating-usd-files mentions these new known colorSpace(s): “srgb_texture”, “lin_srgb”, “srgb_displayp3”, or “lin_displayp3”. To be honest, this confused me even more. My understanding is that the prefix "lin_" means linear (aka no gamma) and the established "srgb_" prefix means gamma corrected. But the word srgb could also describe the encoding (sRGB vs DisplayP3)
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With WebXR and event-exchange with maybe coming next summer, would you please consider to add Live-Text to ARQL? Currently an interactive AR scene is not able to redirect the user to any other webpage, except the originating. And only a single tapToPay event can be sent at the end of an ARQL session without any reasonable payload. I've come up with a in-house workflow to build interactiveUSDZ archives for product configuration that dynamically show/update an https-URL representing the user's choice that forwards you to an order form / Webshop. A sample project can be evaluated here: https://kreativekk.de/Swivel.html Currently users have to take a screenshot of their configuration, including this URL and switch over to the Photos.app to let it recognise and invite to open the link.
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