Can you share the solution? (And possibly, mark it as SOLVED?)
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thought that was sufficient info. > You though it was sufficient, but actually it was not. Unless you could provide enough info, no one would not be able to answer your question.
@Expression-Lannion-France, you have not shown any code in Swift. How would readers know what sort of thing would answer your question?
Swift Playgrounds 4 for Mac is just a Swift 5.5 version of Swift Playgrounds 3. It lacks many features where Swift Playgrounds 4 for iPad can do. Better use Xcode if you have a Mac capable of running it.
You can build and submit apps to App Store Connect with Swift Playgrounds 4. You can run apps using the full screen of iPad or watch super fast previews. Just that you cannot test your app on simulators or actual devices. If you want to test apps on simulators and devices, you may need to use Xcode alongside with Swift Playgrounds.
Better touch the link in the row where the status shows Active (New Agreement Available).
Thanks for trying. Happy to hear that you can make it work. Hope your app be great.
@bergersilvio, I already wrote I could not reproduce the error with the shown JSON text!!! Show any info you have now to solve the issue.
@bergersilvio, I cannot reproduce the error with the shown JSON text. Please show enough info when you get that error.
Can you show the whole definition of the View? If it is too long, please create a simplified project.
I do not understand what you want to ask, but do you think something unusual is happening? A version of Xcode consumes more than 30 GB. Some additional components would also occupy some tens of GB, and those may not be released immediately when updating, are you OK with that? So, consuming 70 GB temporally quite makes sense. Stop TimeMachine and keep your Mac untouched for hours and see how much space being free after that.
The incoming update is 3.6 gb > Where did you find it? If it was shown on the Mac App Store, you should better send a bug report to Apple. On my Mac, it shows 12.6 GB, and even this, it is not sufficient. Anyway, recent Xcode will consume nearly 60 GB while installing. Some parts of them are released a little after the installation is completed, but Xcode would download many components on demand and that might consume some tens of GB.
IOS does not support isinusebyanotherapplication method > True. Maybe the term IOS device was missed when the suggestion was post. You should better include iOS as a tag when you want iOS specific solution.
suspending/deleting the spam account is not enough for spammers. A few hours on a site of one of the greatest companies like Apple would be a good prize for spammers and they will make as many accounts as needed to get such a prize. Apple must find other ways than working with just accounts.