Sorry for not responding so long, I didn't receive any notification about your reply...
I'm just referencing the OpenSSL XCFramework in my targets, having Xcode picking the correct architecture. Of course I needed to update the HEADER_SEARCH_PATHS to reflect the framework's location, but that's all.
Mattes
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Sorry for not responding so long, I didn't receive any notification about your reply...
I wasn't facing any issue building a static XCFramework using the mentioned repository. Unfortunately I didn't documented the steps it took, but based on its README I must have used the command line
./create-framework.sh xcstatic
HTH, Mattes
Hey Claude,
Thanks a lot for the workaround ... works well. I already filed a RADAR this morning (FB9666237)
Greetings, Mattes
Yep, that's why I mentioned it in my original post...
Thanks, Quinn! The quarantine step was keeping me from testing a Universal App after airdropping from the M1 development device to test machines. But I realized that "Automatic Development Signing" doesn't required device IDs registered ... at least I could run the app in several VMs, not registered as devices . Greetings, Mattes
+1 ... Building my app with macOS 12.3.1 (M1) and Xcode 13.3.1, and no receipt is retrieved after exiting with 173. Tried App Store log out / log in (sandbox and regular account) as well as reboot to no avail.
Filed a duplicate feedback FB10014055
Yep, I'm doing the same - commenting out receipt checks. Unfortunately I recently changed IAP processing in my app, and now releasing it is massively delayed as I cannot test properly. What really annoys my is Apple's ignorance with regards to this issue: No official comment in any discussion, no response to my bug report, and the Developer System Status is still reporting everything "green". That sucks...
Working again without any code change at May 18th, 8:15 pm CEST: obviously Apple has fixed the backend, but no official confirmation of the issue, no response on bug reports, no corresponding system status … Apple, please work on your developer community management.
Working again without any code change at May 18th, 8:15 pm CEST: obviously Apple has fixed the backend, but no official confirmation of the issue, no response on bug reports, no corresponding system status … Apple, please work on your developer community management.
Thanks for the insights, Rich, very helpful - as mentioned in my thread, too. Could you point us to a documentation for the current recommendation: "[...] Instead the advise now is to have the app continue along with the assumption that the user has no access to first time in-app purchase support, or to support for restoring previous purchases."? So far the docs are still reflecting exit(173), not marked as deprecated.
I wasn't following up as the customer's demand wasn't confirmed. But to my knowledge the only official way would be a separate app version. Didn't hear anything back from Apple, but found a corresponding blog entry by another developer in the same boat.
I just installed Xcode and the iOS 13.7 simulator on my Intel Mac Mini: After switching the simulator to "show always" it can be selected as a Run Destination and works. Looks like these "older" simulators are not listed on Macs running with Apple Silicon, like my 14" MBP. I'd consider this a bug...
Awesome! I totally missed the first option in the "Products" menu ... and was wondering why enabling "Show always" for the simulators had no effect. Changed the "Product" option to show both architectures, and the - Rosetta-based - iOS 13 simulators are showing up. Thanks, you made my day!
Hey Quinn, thanks a bunch for confirming - you're really an asset of these forums 😉 Right, I will just check by adding the macOS platform to the iOS ASC entry and upload a "new" macOS build as mentioned. Just too bad there is (still) no way to remove an additional platform item from ASC if it's not used... Cheers!