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App wont run in Xcode : Message from debugger: unable to attach
I am unable to run any of my MacOS projects in Xcode 9.2 after taking a break of a few months. I can run the app in Xcode 10 on a different drive. When i try to run an app it compiles and says running then immediately says "Finished Running" and the debugger says "Message from debugger: unable to attach" I can create an IOS app and run that in a simulator, its just MacOS apps, old or new. Ive searched the net and found this problem but no solution. I really dont want to swap onto my other drive and upgrade at this moment.
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Sep ’21
Reading floppies ( sampler disks ) of unrecognised format, supressing <ignore> <eject>
Ive been working on some code for looking at the disks from my old Roland sampler. Even though the system pops up a warning . "The disk you inserted was not readable by this computer." <ignore> <eject> It is actually possible to read the disks at this point from the command line, and copy them using dd. what Id like to do is : 1) be informed a floppy was inserted 2) be able to check its structure and if its a sampler disk prevent the ignore/eject alert popping up. I have looked at Disk Arbitration very briefly but am not sure if this all I need to be looking at. Any advice would be helpful. RD
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Nov ’20
How to create a new target with an updated version of a class
Ive created a multi-target project. One target is a dev version and has a testing interface. The second target is the production app. I wish to create a class "deviceController" in the target version which is a more developed version of "deviceController" in the dev version. eg Testing/ ..............DeviceController.h ..............DeviceController.m ..............Device.h ..............Device.m Prod ..............DeviceController.h ..............DeviceController.m I added the testing class files (.m) in the build phase and put in the production DeviceController.m instead of the testing one. When I build I get "Duplicate interface definition for class " as it seems the #import "DeviceController.h" in my new version pulls in the testing "DeviceController.h" How can I make sure that Xcode only compiles the code that is listed in the Compile sources phase ? I have found a few solutions online but had no success. Im using Xcode 9.2 Ive tried specifying header search paths and not using header_maps but not finding a combination that works.
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Sep ’20